Post by Kage on Mar 30, 2013 21:39:57 GMT
I have this code from SOET custom that I want to make into my present but the coding is all wacked up on my end but works on SOET onyl can someonw go and fix this?I need the Ghost code in there cause shes a ghost.
material BLANKMat/ManeMat
{
technique
{
pass
{
lighting off
scene_blend colour_blend
depth_write off
cull_hardware none
cull_software none
texture_unit
{
texture ghostTex2.png
tex_address_mode wrap
filtering trilinear
}
texture_unit
{
texture ghostTex.png
scroll_anim 0.01 0.02
tex_address_mode wrap
rotate_anim -0.01
wave_xform scale_x sine 3 0.1 0 3
wave_xform scale_y sine 3 0.1 0 3
colour_op alpha_blend
}
texture_unit
{
texture BLANKMane.png
colour_op_ex blend_current_alpha src_texture src_current
}
}
}
}
material BLANKMat/TeethMat
{
technique
{
pass
{
lighting off
scene_blend colour_blend
depth_write off
cull_hardware none
cull_software none
texture_unit
{
texture ghostTex2.png
tex_address_mode wrap
filtering trilinear
}
texture_unit
{
texture ghostTex.png
scroll_anim 0.01 0.02
tex_address_mode wrap
rotate_anim -0.01
wave_xform scale_x sine 3 0.1 0 3
wave_xform scale_y sine 3 0.1 0 3
colour_op alpha_blend
}
texture_unit
{
texture NAMETeeth.png
colour_op_ex blend_current_alpha src_texture src_current
}
}
}
}
material BLANKMat/HeadMat
{
technique
{
pass
{
lighting off
scene_blend colour_blend
depth_write off
cull_hardware none
cull_software none
texture_unit
{
texture ghostTex2.png
tex_address_mode wrap
filtering trilinear
}
texture_unit
{
texture ghostTex.png
scroll_anim 0.01 0.02
tex_address_mode wrap
rotate_anim -0.01
wave_xform scale_x sine 3 0.1 0 3
wave_xform scale_y sine 3 0.1 0 3
colour_op alpha_blend
}
texture_unit
{
texture KAGEHead.png
colour_op_ex blend_current_alpha src_texture src_current
}
}
}
}
material BLANKMat/EyeMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
alpha_rejection greater_equal 128
cull_hardware none
cull_software none
texture_unit
{
texture BLANKEye.png
tex_address_mode wrap
filtering trilinear
scene_blend alpha_blend
}
}
}
}
material BLANKMat/BodyMat
{
technique
{
pass
{
lighting off
scene_blend colour_blend
depth_write off
cull_hardware none
cull_software none
texture_unit
{
texture ghostTex2.png
tex_address_mode wrap
filtering trilinear
}
texture_unit
{
texture ghostTex.png
scroll_anim 0.01 0.02
tex_address_mode wrap
rotate_anim -0.01
wave_xform scale_x sine 3 0.1 0 3
wave_xform scale_y sine 3 0.1 0 3
colour_op alpha_blend
}
texture_unit
{
texture KAGEBody.png
colour_op_ex blend_current_alpha src_texture src_current
}
}
}
}
material BLANKMat/TailMat
{
technique
{
pass
{
lighting off
scene_blend colour_blend
depth_write off
cull_hardware none
cull_software none
texture_unit
{
texture ghostTex2.png
tex_address_mode wrap
filtering trilinear
}
texture_unit
{
texture ghostTex.png
scroll_anim 0.01 0.02
tex_address_mode wrap
rotate_anim -0.01
wave_xform scale_x sine 3 0.1 0 3
wave_xform scale_y sine 3 0.1 0 3
colour_op alpha_blend
}
texture_unit
{
texture KAGETail.png
colour_op_ex blend_current_alpha src_texture src_current
}
}
}
}
material BLANKMat/WingMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture NAMEWings.png
tex_address_mode wrap
filtering trilinear
}
}
}
}