Okay, just in case it is I will post the contents. :3 Long reply is long XD.
_________________
17:03:46: Creating resource group General
17:03:46: Creating resource group Internal
17:03:46: Creating resource group Autodetect
17:03:46: SceneManagerFactory for type 'DefaultSceneManager' registered.
17:03:46: Registering ResourceManager for type Material
17:03:46: Registering ResourceManager for type Mesh
17:03:46: Registering ResourceManager for type Skeleton
17:03:46: MovableObjectFactory for type 'ParticleSystem' registered.
17:03:46: OverlayElementFactory for type Panel registered.
17:03:46: OverlayElementFactory for type BorderPanel registered.
17:03:46: OverlayElementFactory for type TextArea registered.
17:03:46: Registering ResourceManager for type Font
17:03:46: ArchiveFactory for archive type FileSystem registered.
17:03:46: ArchiveFactory for archive type Zip registered.
17:03:46: DDS codec registering
17:03:46: FreeImage version: 3.13.1
17:03:46: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See
freeimage.sourceforge.net for details
17:03:46: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
17:03:46: Registering ResourceManager for type HighLevelGpuProgram
17:03:46: Registering ResourceManager for type Compositor
17:03:46: MovableObjectFactory for type 'Entity' registered.
17:03:46: MovableObjectFactory for type 'Light' registered.
17:03:46: MovableObjectFactory for type 'BillboardSet' registered.
17:03:46: MovableObjectFactory for type 'ManualObject' registered.
17:03:46: MovableObjectFactory for type 'BillboardChain' registered.
17:03:46: MovableObjectFactory for type 'RibbonTrail' registered.
17:03:46: Loading library .\RenderSystem_Direct3D9
17:03:46: Installing plugin: D3D9 RenderSystem
17:03:46: D3D9 : Direct3D9 Rendering Subsystem created.
17:03:46: D3D9: Driver Detection Starts
17:03:46: D3D9: Driver Detection Ends
17:03:46: Plugin successfully installed
17:03:46: Loading library .\RenderSystem_GL
17:03:46: Installing plugin: GL RenderSystem
17:03:46: OpenGL Rendering Subsystem created.
17:03:47: Plugin successfully installed
17:03:47: Loading library .\Plugin_ParticleFX
17:03:47: Installing plugin: ParticleFX
17:03:47: Particle Emitter Type 'Point' registered
17:03:47: Particle Emitter Type 'Box' registered
17:03:47: Particle Emitter Type 'Ellipsoid' registered
17:03:47: Particle Emitter Type 'Cylinder' registered
17:03:47: Particle Emitter Type 'Ring' registered
17:03:47: Particle Emitter Type 'HollowEllipsoid' registered
17:03:47: Particle Affector Type 'LinearForce' registered
17:03:47: Particle Affector Type 'ColourFader' registered
17:03:47: Particle Affector Type 'ColourFader2' registered
17:03:47: Particle Affector Type 'ColourImage' registered
17:03:47: Particle Affector Type 'ColourInterpolator' registered
17:03:47: Particle Affector Type 'Scaler' registered
17:03:47: Particle Affector Type 'Rotator' registered
17:03:47: Particle Affector Type 'DirectionRandomiser' registered
17:03:47: Particle Affector Type 'DeflectorPlane' registered
17:03:47: Plugin successfully installed
17:03:47: Loading library .\Plugin_BSPSceneManager
17:03:47: Installing plugin: BSP Scene Manager
17:03:47: Plugin successfully installed
17:03:47: Loading library .\Plugin_OctreeSceneManager
17:03:47: Installing plugin: Octree & Terrain Scene Manager
17:03:47: Plugin successfully installed
17:03:47: Loading library .\Plugin_CgProgramManager
17:03:47: Installing plugin: Cg Program Manager
17:03:47: Plugin successfully installed
17:03:47: *-*-* OGRE Initialising
17:03:47: *-*-* Version 1.7.4 (Cthugha)
17:03:47: Creating resource group Bootstrap
17:03:47: Added resource location 'media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
17:03:47: Added resource location 'media/materials/programs' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/materials/scripts' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/materials/textures' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/models' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/overlays' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/particle' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/trees' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/grass' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/sounds' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Default' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Waterfall' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Forest' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/ReallyBig' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Marsh' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Gorge' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Ocean' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Ice' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Lava' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Island' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Desert' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Jungle' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Event Island' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Labyrinth' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Oasis' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Volcano' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Crater' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Slandyman Forest' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Castle' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Cave Maze' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Paradise' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Pirate Beach' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Bazaar' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Badlands' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Graveyard' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/CrystalForest' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Flame Grotto' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Town' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Underwater World' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Pride' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Ante Relatus' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Sun Temple' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Equestria' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Savannah' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/RainbowFalls' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/First Cave' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Ice Cave' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Lava Cave' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Waterfall Cave' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Savannah Kopje Cave' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Savannah Forest Cave' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Savannah Stonefield Cave' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Ascension Island' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/HydroPillar' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Underwater Cave' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Serpent's Pass' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Last Cave' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Secret Tunnel' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Hidden Valley' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Valley Plains' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Playground' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Haven' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Pony Island' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Bonfire Island' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Another Tunnel;1' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Another Tunnel;2' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Another Tunnel;3' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Another Tunnel;4' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Another Tunnel;5' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Another Tunnel;6' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Another Tunnel;7' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Another Tunnel;8' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Another Tunnel;9' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Another Tunnel;10' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Tainted Plains' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Shrieking Hill' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/The Anointed Hills' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Wyvern Hills' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/terrains/Shadow Veldt' of type 'FileSystem' to resource group 'General'
17:03:47: Added resource location 'media/materials/Preset1.dat' of type 'Zip' to resource group 'General'
17:03:47: Preset File not found: media/materials/Presets/Preset1.dat
17:03:47: Preset File not found: media/materials/Presets/Preset201.dat
17:03:47: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
17:03:47: D3D9 : RenderSystem Option: FSAA = 0
17:03:47: D3D9 : RenderSystem Option: Floating-point mode = Fastest
17:03:47: D3D9 : RenderSystem Option: Full Screen = No
17:03:47: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-NVIDIA GeForce 9500 GS
17:03:47: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
17:03:47: D3D9 : RenderSystem Option: VSync = No
17:03:47: D3D9 : RenderSystem Option: VSync Interval = 1
17:03:47: D3D9 : RenderSystem Option: Video Mode = 1280 x 1024 @ 32-bit colour
17:03:47: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
17:03:53: CPU Identifier & Features
17:03:53: -------------------------
17:03:53: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz
17:03:53: * SSE: yes
17:03:53: * SSE2: yes
17:03:53: * SSE3: yes
17:03:53: * MMX: yes
17:03:53: * MMXEXT: yes
17:03:53: * 3DNOW: no
17:03:53: * 3DNOWEXT: no
17:03:53: * CMOV: yes
17:03:53: * TSC: yes
17:03:53: * FPU: yes
17:03:53: * PRO: yes
17:03:53: * HT: no
17:03:53: -------------------------
17:03:53: D3D9 : Subsystem Initialising
17:03:53: Registering ResourceManager for type Texture
17:03:53: Registering ResourceManager for type GpuProgram
17:03:53: D3D9RenderSystem::_createRenderWindow "Last Moon", 1280x1024 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1
17:03:53: D3D9 : Created D3D9 Rendering Window 'Last Moon' : 1280x994, 32bpp
17:03:53: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
17:03:53: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
17:03:53: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
17:03:53: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
17:03:53: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
17:03:53: D3D9: Vertex texture format supported - PF_FLOAT16_R
17:03:53: D3D9: Vertex texture format supported - PF_FLOAT32_R
17:03:53: D3D9: Vertex texture format supported - PF_FLOAT16_GR
17:03:53: D3D9: Vertex texture format supported - PF_FLOAT32_GR
17:03:53: RenderSystem capabilities
17:03:53: -------------------------
17:03:53: RenderSystem Name: Direct3D9 Rendering Subsystem
17:03:53: GPU Vendor: nvidia
17:03:53: Device Name: Monitor-1-NVIDIA GeForce 9500 GS
17:03:53: Driver Version: 9.18.13.697
17:03:53: * Fixed function pipeline: yes
17:03:53: * Hardware generation of mipmaps: yes
17:03:53: * Texture blending: yes
17:03:53: * Anisotropic texture filtering: yes
17:03:53: * Dot product texture operation: yes
17:03:53: * Cube mapping: yes
17:03:53: * Hardware stencil buffer: yes
17:03:53: - Stencil depth: 8
17:03:53: - Two sided stencil support: yes
17:03:53: - Wrap stencil values: yes
17:03:53: * Hardware vertex / index buffers: yes
17:03:53: * Vertex programs: yes
17:03:53: * Number of floating-point constants for vertex programs: 256
17:03:53: * Number of integer constants for vertex programs: 16
17:03:53: * Number of boolean constants for vertex programs: 16
17:03:53: * Fragment programs: yes
17:03:53: * Number of floating-point constants for fragment programs: 224
17:03:53: * Number of integer constants for fragment programs: 16
17:03:53: * Number of boolean constants for fragment programs: 16
17:03:53: * Geometry programs: no
17:03:53: * Number of floating-point constants for geometry programs: 0
17:03:53: * Number of integer constants for geometry programs: 0
17:03:53: * Number of boolean constants for geometry programs: 0
17:03:53: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
17:03:53: * Texture Compression: yes
17:03:53: - DXT: yes
17:03:53: - VTC: no
17:03:53: - PVRTC: no
17:03:53: * Scissor Rectangle: yes
17:03:53: * Hardware Occlusion Query: yes
17:03:53: * User clip planes: yes
17:03:53: * VET_UBYTE4 vertex element type: yes
17:03:53: * Infinite far plane projection: yes
17:03:53: * Hardware render-to-texture: yes
17:03:53: * Floating point textures: yes
17:03:53: * Non-power-of-two textures: yes
17:03:53: * Volume textures: yes
17:03:53: * Multiple Render Targets: 4
17:03:53: - With different bit depths: yes
17:03:53: * Point Sprites: yes
17:03:53: * Extended point parameters: yes
17:03:53: * Max Point Size: 10
17:03:53: * Vertex texture fetch: yes
17:03:53: * Number of world matrices: 0
17:03:53: * Number of texture units: 8
17:03:53: * Stencil buffer depth: 8
17:03:53: * Number of vertex blend matrices: 0
17:03:53: - Max vertex textures: 4
17:03:53: - Vertex textures shared: no
17:03:53: * Render to Vertex Buffer : no
17:03:53: * DirectX per stage constants: yes
17:03:53: ***************************************
17:03:53: *** D3D9 : Subsystem Initialised OK ***
17:03:53: ***************************************
17:03:53: DefaultWorkQueue('Root') initialising on thread 009BE158.
17:03:53: DefaultWorkQueue('Root')::WorkerFunc - thread 009FE910 starting.
17:03:53: DefaultWorkQueue('Root')::WorkerFunc - thread 009FE970 starting.
17:03:53: Particle Renderer Type 'billboard' registered
17:03:53: DefaultWorkQueue('Root')::WorkerFunc - thread 009FE9A0 starting.
17:03:53: SceneManagerFactory for type 'BspSceneManager' registered.
17:03:53: Registering ResourceManager for type BspLevel
17:03:53: SceneManagerFactory for type 'OctreeSceneManager' registered.
17:03:53: SceneManagerFactory for type 'TerrainSceneManager' registered.
17:03:53: DefaultWorkQueue('Root')::WorkerFunc - thread 009FE940 starting.
17:03:53: TerrainSceneManager: Registered a new PageSource for type Heightmap
17:03:53: Initialising resource group Bootstrap
17:03:53: Parsing scripts for resource group Bootstrap
17:03:53: Parsing script OgreCore.material
17:03:53: Parsing script OgreProfiler.material
17:03:53: Parsing script Ogre.fontdef
17:03:53: Parsing script OgreDebugPanel.overlay
17:03:53: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
17:03:53: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:03:53: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
17:03:53: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
17:03:53: Parsing script OgreLoadingPanel.overlay
17:03:53: Finished parsing scripts for resource group Bootstrap
17:03:53: Parsing scripts for resource group Autodetect
17:03:53: Font BlueHighwayusing texture size 512x512
17:03:53: Info: Freetype returned null for character 127 in font BlueHighway
17:03:53: Info: Freetype returned null for character 128 in font BlueHighway
17:03:53: Info: Freetype returned null for character 129 in font BlueHighway
17:03:53: Info: Freetype returned null for character 130 in font BlueHighway
17:03:53: Info: Freetype returned null for character 131 in font BlueHighway
17:03:53: Info: Freetype returned null for character 132 in font BlueHighway
17:03:53: Info: Freetype returned null for character 133 in font BlueHighway
17:03:53: Info: Freetype returned null for character 134 in font BlueHighway
17:03:53: Info: Freetype returned null for character 135 in font BlueHighway
17:03:53: Info: Freetype returned null for character 136 in font BlueHighway
17:03:53: Info: Freetype returned null for character 137 in font BlueHighway
17:03:53: Info: Freetype returned null for character 138 in font BlueHighway
17:03:53: Info: Freetype returned null for character 139 in font BlueHighway
17:03:53: Info: Freetype returned null for character 140 in font BlueHighway
17:03:53: Info: Freetype returned null for character 141 in font BlueHighway
17:03:53: Info: Freetype returned null for character 142 in font BlueHighway
17:03:53: Info: Freetype returned null for character 143 in font BlueHighway
17:03:53: Info: Freetype returned null for character 144 in font BlueHighway
17:03:53: Info: Freetype returned null for character 145 in font BlueHighway
17:03:53: Info: Freetype returned null for character 146 in font BlueHighway
17:03:53: Info: Freetype returned null for character 147 in font BlueHighway
17:03:53: Info: Freetype returned null for character 148 in font BlueHighway
17:03:53: Info: Freetype returned null for character 149 in font BlueHighway
17:03:53: Info: Freetype returned null for character 150 in font BlueHighway
17:03:53: Info: Freetype returned null for character 151 in font BlueHighway
17:03:53: Info: Freetype returned null for character 152 in font BlueHighway
17:03:53: Info: Freetype returned null for character 153 in font BlueHighway
17:03:53: Info: Freetype returned null for character 154 in font BlueHighway
17:03:53: Info: Freetype returned null for character 155 in font BlueHighway
17:03:53: Info: Freetype returned null for character 156 in font BlueHighway
17:03:53: Info: Freetype returned null for character 157 in font BlueHighway
17:03:53: Info: Freetype returned null for character 158 in font BlueHighway
17:03:53: Info: Freetype returned null for character 159 in font BlueHighway
17:03:53: Info: Freetype returned null for character 160 in font BlueHighway
17:03:53: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
17:03:53: Finished parsing scripts for resource group Autodetect
17:03:53: Parsing scripts for resource group General
17:03:54: Parsing script glow.program
17:03:54: Parsing script VolumetricSunLight.program
17:03:54: Parsing script MagixMod.program
17:03:54: Parsing script StdQuad_vp.program
17:03:54: Parsing script VolumetricSunLight.material
17:03:54: Parsing script antlers.material
17:03:54: Parsing script arcanevoidwraith.material
17:03:54: Parsing script armadillo.material
17:03:54: Parsing script arrowbow.material
17:03:54: Parsing script babydragon.material
17:03:54: Parsing script babygreencroc.material
17:03:54: Parsing script babypeacock.material
17:03:54: Parsing script balloon4.material
17:03:54: Parsing script basilisk_outland.material
17:03:54: Parsing script beaver.material
17:03:54: Parsing script bell.material
17:03:54: Parsing script belt1.material
17:03:54: Parsing script Bloom.material
17:03:54: Parsing script bone.material
17:03:54: Parsing script boxOlove.material
17:03:54: Parsing script bracelet.material
17:03:54: Parsing script bubble1.material
17:03:54: Parsing script butterflyMat.material
17:03:54: Parsing script candycane.material
17:03:54: Parsing script catSalome.material
17:03:54: Compiler error: invalid parameters in catSalome.material(9): scene_blend does not support "blend" for argument 1
17:03:54: Compiler error: invalid parameters in catSalome.material(25): scene_blend does not support "blend" for argument 1
17:03:54: Parsing script ChainBraceletL.material
17:03:54: Compiler error: unknown error in ChainBraceletL.material(12): token "ex_address_mode" is not recognized
17:03:54: Compiler error: unknown error in ChainBraceletL.material(29): token "ex_address_mode" is not recognized
17:03:54: Parsing script Character.material
17:03:54: Parsing script cheekspikes.material
17:03:54: Parsing script chimera.material
17:03:54: Parsing script chromaticdragonpet.material
17:03:54: Parsing script cocoon.material
17:03:54: Parsing script collar.material
17:03:54: Parsing script condorblue.material
17:03:54: Compiler error: invalid parameters in condorblue.material(9): scene_blend does not support "blend" for argument 1
17:03:54: Parsing script crabsmall.material
17:03:54: Parsing script crane.material
17:03:54: Parsing script cricket.material
17:03:54: Parsing script critters.material
17:03:54: Parsing script critters2.material
17:03:54: Parsing script darkphoenix.material
17:03:54: Parsing script deepseaturtle.material
17:03:54: Parsing script deer.material
17:03:54: Parsing script Default.material
17:03:54: Parsing script draghelm.material
17:03:54: Parsing script draghelmred.material
17:03:54: Parsing script dragonchromatic.material
17:03:54: Parsing script dragonhawk.material
17:03:54: Parsing script dragonskywall.material
17:03:54: Parsing script drawpoint.material
17:03:54: Parsing script druidcat.material
17:03:54: Parsing script egg.material
17:03:54: Parsing script elitegryphon.material
17:03:54: Parsing script eyepatch.material
17:03:54: Parsing script faeriedragon.material
17:03:54: Parsing script feather.material
17:03:54: Parsing script felhippogryph.material
17:03:54: Parsing script fish.material
17:03:54: Parsing script flyingpanther.material
17:03:54: Parsing script FX.material
17:03:54: Parsing script GDS1.material
17:03:54: Parsing script ghost.material
17:03:54: Parsing script glasses.material
17:03:54: Parsing script glowsticks.material
17:03:54: Parsing script GUIMat.material
17:03:54: Parsing script guns.material
17:03:54: Parsing script halloween.material
17:03:54: Parsing script Halos.material
17:03:54: Parsing script Hammer1.material
17:03:54: Parsing script hat.material
17:03:54: Parsing script Hats.material
17:03:54: Parsing script headphones.material
17:03:54: Parsing script helmet1.material
17:03:54: Parsing script HornBatch1.material
17:03:54: Parsing script horns2.material
17:03:54: Parsing script IWsly.material
17:03:54: Parsing script KitoBabies4.MATERIAL
17:03:54: Parsing script Les_PaulMat.material
17:03:54: Parsing script MagixMod.material
17:03:55: Parsing script MagixMod2.material
17:03:55: Parsing script mask.material
17:03:55: Parsing script mistfox.material
17:03:55: Parsing script MotionBlur.material
17:03:55: Parsing script nautilusMat.material
17:03:55: Parsing script necklace1.material
17:03:55: Parsing script necklace14.material
17:03:55: Parsing script necklace4.material
17:03:55: Parsing script nosering.material
17:03:55: Parsing script nyancat.material
17:03:55: Parsing script Ogre.material
17:03:55: Parsing script Osprey.material
17:03:55: Parsing script PamNecklace.material
17:03:55: Parsing script PamNote.material
17:03:55: Parsing script PamsItems.material
17:03:55: Parsing script PamuFrills.material
17:03:55: Parsing script Pamuya.material
17:03:55: Parsing script polarcub.material
17:03:55: Parsing script prayingmantisMat.material
17:03:55: Parsing script PS_Aerrow_Wolf.material
17:03:55: Parsing script PS_AquaPamuya.MATERIAL
17:03:55: Parsing script PS_Atreina.MATERIAL
17:03:55: Parsing script PS_Bestumis.material
17:03:55: Parsing script PS_blue.material
17:03:55: Parsing script PS_Blurr.material
17:03:55: Parsing script PS_Cosmo.material
17:03:55: Parsing script PS_DragonHeart.material
17:03:55: Parsing script PS_Goldchocobo.MATERIAL
17:03:55: Parsing script PS_Gordon.material
17:03:55: Parsing script PS_Ira.material
17:03:55: Parsing script PS_KainMat.material
17:03:55: Parsing script PS_KingKami.material
17:03:55: Compiler error: unknown error in PS_KingKami.material(58): token "emissive" is not recognized
17:03:55: Compiler error: unknown error in PS_KingKami.material(98): token "emissive" is not recognized
17:03:55: Compiler error: invalid parameters in PS_KingKami.material(102): replac is not a valid argument (must be "replace", "add", "modulate", or "alpha_blend")
17:03:55: Compiler error: unknown error in PS_KingKami.material(125): token "emissive" is not recognized
17:03:55: Parsing script PS_Mona.material
17:03:55: Compiler error: unknown error in PS_Mona.material(14): token "Texture_unit" is not recognized
17:03:55: Compiler error: unknown error in PS_Mona.material(36): token "Texture_unit" is not recognized
17:03:55: Compiler error: unknown error in PS_Mona.material(56): token "Texture_unit" is not recognized
17:03:55: Compiler error: unknown error in PS_Mona.material(76): token "Texture_unit" is not recognized
17:03:55: Compiler error: unknown error in PS_Mona.material(96): token "Texture_unit" is not recognized
17:03:55: Compiler error: unknown error in PS_Mona.material(116): token "Texture_unit" is not recognized
17:03:55: Compiler error: unknown error in PS_Mona.material(139): token "Texture_unit" is not recognized
17:03:55: Parsing script PS_Nebula.MATERIAL
17:03:55: Parsing script PS_Nesbael.material
17:03:55: Parsing script PS_Ohimesama.material
17:03:55: Parsing script PS_Panda.material
17:03:55: Parsing script PS_PaperCut.MATERIAL
17:03:55: Parsing script PS_Rainbow.material
17:03:55: Parsing script PS_SacuraShadow.material
17:03:55: Parsing script PS_Serenity.material
17:03:55: Compiler error: unknown error in PS_Serenity.material(99): token "alpha_rejection_greater_equal" is not recognized
17:03:55: Compiler error: unknown error in PS_Serenity.material(127): token "presets\texture" is not recognized
17:03:55: Parsing script PS_Shay.material
17:03:55: Parsing script PS_Sky.material
17:03:55: Compiler error: unknown error in PS_Sky.material(33): token "emissive" is not recognized
17:03:55: Compiler error: unknown error in PS_Sky.material(55): token "emissive" is not recognized
17:03:55: Compiler error: unknown error in PS_Sky.material(73): token "emissive" is not recognized
17:03:55: Compiler error: unknown error in PS_Sky.material(95): token "emissive" is not recognized
17:03:55: Compiler error: unknown error in PS_Sky.material(117): token "emissive" is not recognized
17:03:55: Parsing script PS_Slenderman.material
17:03:55: Parsing script PS_Sparts.material
17:03:55: Parsing script PS_Syria.material
17:03:55: Parsing script PS_Test.material
17:03:55: Parsing script PS_Testiranje.material
17:03:55: Parsing script PS_Thousand.material
17:03:55: Parsing script PS_TobyMat.material
17:03:55: Parsing script PS_ToXiC.material
17:03:55: Parsing script PS_Virus.material
17:03:55: Parsing script PS_Whitewolf.material
17:03:55: Parsing script PS_ZephMat.material
17:03:55: Parsing script PS_zoe.material
17:03:55: Parsing script PS_Zydrate.material
17:03:55: Compiler error: invalid parameters in PS_Zydrate.material(189): specular must have first 3 arguments be a valid colour
17:03:55: Parsing script RainbowItemsCigarette.material
17:03:55: Parsing script RainbowItemsFedora.material
17:03:55: Parsing script RainbowItemsStrangeLeaf.material
17:03:55: Parsing script RainbowItemsSword.material
17:03:55: Parsing script ramhornsMat.material
17:03:55: Parsing script raven_vulture_eagleMat.material
17:03:55: Parsing script redcrystaldragon.material
17:03:55: Parsing script ribbon.material
17:03:55: Parsing script Rim.material
17:03:55: Parsing script rose.material
17:03:55: Parsing script Ruby_DaggerSet.material
17:03:55: Parsing script saberteethMat.material
17:03:55: Parsing script sabtooth1.material
17:03:55: Parsing script Scene.material
17:03:55: Parsing script Scene1.material
17:03:55: Parsing script Scythe.material
17:03:55: Parsing script SeaSerpent.material
17:03:55: Parsing script Shark.material
17:03:55: Parsing script Sickle2.material
17:03:55: Parsing script sky.material
17:03:55: Parsing script SlenderNotes.material
17:03:55: Parsing script SmokahItems.material
17:03:55: Parsing script Smokey.material
17:03:55: Parsing script Sparm.material
17:03:55: Parsing script spectralbear.material
17:03:55: Parsing script spinycrest.material
17:03:55: Parsing script starfishMat.material
17:03:55: Parsing script tie.material
17:03:55: Parsing script Torture.Is.Sexy_ZombieMat.material
17:03:55: Parsing script tricerahorns.material
17:03:55: Parsing script trickortreat.material
17:03:55: Parsing script Underwater.material
17:03:55: Parsing script WarHorns.material
17:03:55: Parsing script WFTCOW.material
17:03:55: Parsing script whitewolftoy.material
17:03:55: Parsing script WinterHare.material
17:03:55: Parsing script xaphanhornsMat.material
17:03:55: Parsing script zombiedog.material
17:03:55: Parsing script zombieDragonMat.material
17:03:55: Parsing script aura.material
17:03:55: Parsing script bonfire.material
17:03:55: Parsing script eye.material
17:03:55: Parsing script item.material
17:03:55: Parsing script particles.material
17:03:55: Parsing script PE_materials.material
17:03:55: Parsing script 3d-diggers_fir.material
17:03:55: Parsing script acaciaTree.material
17:03:55: Parsing script farn1.mesh.material
17:03:55: Parsing script farn2.mesh.material
17:03:55: Parsing script fern.material
17:03:55: Parsing script grassPatch.material
17:03:55: Parsing script plant1.mesh.material
17:03:55: Parsing script plant2.mesh.material
17:03:55: Parsing script rock.material
17:03:55: Parsing script savannahTree.material
17:03:55: Parsing script shrooms.material
17:03:55: Parsing script shrub.material
17:03:55: Parsing script grass.material
17:03:55: Parsing script default.material
17:03:55: Parsing script defaultPortals.material
17:03:55: Parsing script defaultWater.material
17:03:55: Parsing script slybridge1.material
17:03:55: Parsing script treetest.material
17:03:55: Parsing script cfountain1.material
17:03:55: Parsing script eventisland.material
17:03:55: Parsing script mlphrt1.material
17:03:55: Parsing script Labyrinth.material
17:03:55: Parsing script Crater.material
17:03:55: Parsing script cave4.material
17:03:55: Parsing script GrungeLabTable1.material
17:03:55: Parsing script slandymanforest.material
17:03:55: Parsing script bubble1.material
17:03:55: Parsing script castle.material
17:03:55: Parsing script fire.material
17:03:55: Parsing script monsterskeleton.material
17:03:55: Parsing script rockslab.material
17:03:55: Parsing script cavemaze.material
17:03:55: Parsing script paradise.material
17:03:55: Parsing script Containers.material
17:03:55: Parsing script leanto.material
17:03:55: Parsing script palm_plant.material
17:03:55: Parsing script palm_tree.material
17:03:55: Parsing script parviflora.material
17:03:55: Parsing script Pirate Beach.material
17:03:55: Parsing script seaweed.material
17:03:55: Parsing script ship.material
17:03:55: Parsing script tropical_plant.material
17:03:55: Parsing script tropical_plant2.material
17:03:55: Parsing script balloon_bunch_02.material
17:03:55: Parsing script Bazaar.material
17:03:55: Parsing script be_crate01.material
17:03:55: Parsing script borean_redplant_bowl_01.material
17:03:55: Parsing script borean_redplant_bowl_02.material
17:03:55: Parsing script borean_redplant_drying_01.material
17:03:55: Parsing script borean_redplant_drying_02.material
17:03:55: Parsing script borean_redplant_drying_03.material
17:03:55: Parsing script caveminecrystalformation07.material
17:03:55: Parsing script ChineseRug.material
17:03:55: Compiler error: invalid parameters in ChineseRug.material(9): scene_blend does not support "blend" for argument 1
17:03:55: Parsing script ChineseTent.material
17:03:55: Compiler error: invalid parameters in ChineseTent.material(9): scene_blend does not support "blend" for argument 1
17:03:55: Compiler error: invalid parameters in ChineseTent.material(25): scene_blend does not support "blend" for argument 1
17:03:55: Parsing script chromaticcrystralformation_01.material
17:03:55: Parsing script Containers.material
17:03:55: Parsing script dalaran_banner_02.material
17:03:55: Parsing script dalaran_cakestand_01.material
17:03:55: Parsing script dalaran_cake_03.material
17:03:55: Parsing script dalaran_counter_alchemy.material
17:03:55: Parsing script dalaran_crate_01.material
17:03:55: Parsing script dalaran_doughnut_stand.material
17:03:55: Parsing script dalaran_flower_stand.material
17:03:55: Parsing script dalaran_fruit_stand.material
17:03:55: Parsing script dr_signs_axes.material
17:03:55: Parsing script dr_signs_bank.material
17:03:55: Parsing script dr_signs_helm.material
17:03:55: Parsing script DwarfRack.material
17:03:55: Parsing script FlowerTree.material
17:03:55: Parsing script GoldPile.material
17:03:55: Parsing script goldpilelarge01.material
17:03:55: Compiler error: invalid parameters in goldpilelarge01.material(9): scene_blend does not support "blend" for argument 1
17:03:55: Compiler error: invalid parameters in goldpilelarge01.material(25): scene_blend does not support "blend" for argument 1
17:03:55: Compiler error: invalid parameters in goldpilelarge01.material(41): scene_blend does not support "blend" for argument 1
17:03:55: Parsing script goldpilesmall01.material
17:03:55: Parsing script guildvault_orc_01.material
17:03:55: Parsing script gunrack01d.material
17:03:55: Parsing script haunch.material
17:03:55: Compiler error: invalid parameters in haunch.material(9): scene_blend does not support "blend" for argument 1
17:03:55: Parsing script haybail02.material
17:03:55: Parsing script HayPile.material
17:03:55: Parsing script hellfirecrystalformation_01.material
17:03:55: Parsing script hellfirecrystalformation_01_pink.material
17:03:55: Parsing script hu_pulley_crates.material
17:03:55: Parsing script misc_1h_flower_b_01.material
17:03:55: Parsing script mogu_library_crate_2.material
17:03:55: Parsing script outlandhangingcrystal01.material
17:03:55: Parsing script o_crystal_02.material
17:03:55: Parsing script o_hanger_crystal01.material
17:03:55: Parsing script o_hanger_crystal02.material
17:03:55: Parsing script PamNote_1.material
17:03:55: Parsing script pa_banner_shadowpan_flagpolestatic.material
17:03:55: Parsing script pa_garlic_01.material
17:03:56: Parsing script pa_peppers_01.material
17:03:56: Parsing script sackherbspeacebloom01.material
17:03:56: Parsing script sackherbsstranglekelp01.material
17:03:56: Parsing script Scroll.material
17:03:56: Compiler error: invalid parameters in Scroll.material(9): scene_blend does not support "blend" for argument 1
17:03:56: Parsing script sholazar_crystal_06.material
17:03:56: Parsing script stormwind_bank_gold_01.material
17:03:56: Parsing script treasurechest02.material
17:03:56: Parsing script uldum_crops_aloeflower02.material
17:03:56: Parsing script uldum_market_shelf_01.material
17:03:56: Parsing script uldum_tent_01.material
17:03:56: Parsing script ungorocrystal_green02.material
17:03:56: Parsing script vr_sack_02_q.material
17:03:56: Parsing script vr_sack_03_q.material
17:03:56: Parsing script vr_weaponrack_01.material
17:03:56: Parsing script wailingfern06.material
17:03:56: Parsing script weaponcrateallianceswordopen.material
17:03:56: Parsing script weaponcratehordeaxeopen.material
17:03:56: Parsing script wisteria.material
17:03:56: Parsing script worgencage.material
17:03:56: Parsing script worgen_flowersdry_01.material
17:03:56: Parsing script badlands.material
17:03:56: Parsing script graveyard.material
17:03:56: Parsing script bluetree.material
17:03:56: Parsing script CrystalForest.material
17:03:56: Parsing script den3.material
17:03:56: Parsing script nupine.material
17:03:56: Parsing script slypublicden1.material
17:03:56: Parsing script flamegrotto.material
17:03:56: Parsing script animalcage01.material
17:03:56: Parsing script animalcage02.material
17:03:56: Parsing script animalcage03.material
17:03:56: Parsing script archerytargetdwarf01.material
17:03:56: Parsing script archerytargethuman01.material
17:03:56: Parsing script bagkodohorns.material
17:03:56: Parsing script bamboo4.material
17:03:56: Parsing script basketkodohorns.material
17:03:56: Parsing script basketkodohorns2.material
17:03:56: Parsing script bigcliff.material
17:03:56: Parsing script bigcliff2.material
17:03:56: Parsing script bonfire.material
17:03:56: Parsing script desert_rocks.material
17:03:56: Parsing script elephantSkull.material
17:03:56: Parsing script elwynncampfire.material
17:03:56: Parsing script firelog.material
17:03:56: Parsing script flatbasket01.material
17:03:56: Parsing script InnisfreeCastlewall.material
17:03:56: Parsing script ItemShop.material
17:03:56: Parsing script kodoskulls01.material
17:03:56: Parsing script largebasket01.material
17:03:56: Parsing script largebasket01_damaged.material
17:03:56: Parsing script largebasket01_floating.material
17:03:56: Parsing script largebasket02.material
17:03:56: Parsing script largebasket03.material
17:03:56: Parsing script Log1.material
17:03:56: Parsing script mortarpestle.material
17:03:56: Parsing script northrendorcbonfire.material
17:03:56: Parsing script peacepipe05.material
17:03:56: Parsing script smallbasket01.material
17:03:56: Parsing script smallbasket02.material
17:03:56: Parsing script smallbasket03.material
17:03:56: Parsing script tallstridermeat01.material
17:03:56: Parsing script tallstridermeat02.material
17:03:56: Parsing script taurencanoe.material
17:03:56: Parsing script taurendruidtent.material
17:03:56: Parsing script taurendrumgiant01.material
17:03:56: Parsing script taurendrummed01.material
17:03:56: Parsing script taurendrumsmall01.material
17:03:56: Parsing script taurenhitchingpost.material
17:03:56: Parsing script taurenhutbig.material
17:03:56: Parsing script taurenkiln01.material
17:03:56: Parsing script taurenkodohide.material
17:03:56: Parsing script taurenlamppostbroken.material
17:03:56: Parsing script taurenlamppost_nofire.material
17:03:56: Parsing script taurenlogchair01.material
17:03:56: Parsing script taurenlogchair02.material
17:03:56: Parsing script taurenloomblue.material
17:03:56: Parsing script taurenloomwhite.material
17:03:56: Parsing script taurenrug01.material
17:03:56: Parsing script taurenrug02.material
17:03:56: Parsing script taurenrug03.material
17:03:56: Parsing script taurenrug04.material
17:03:56: Parsing script taurensack01.material
17:03:56: Parsing script taurensign_cooking.material
17:03:56: Parsing script taurentepee.material
17:03:56: Parsing script tauren_weaponhatchet01.material
17:03:56: Parsing script tauren_weaponlog01.material
17:03:56: Parsing script tauren_weaponrack01.material
17:03:56: Parsing script tauren_weaponrack02.material
17:03:56: Parsing script tauren_weaponrackwrecked.material
17:03:56: Parsing script treebrown_002.material
17:03:56: Parsing script underwaterrock01.material
17:03:56: Parsing script underwaterrock02.material
17:03:56: Parsing script underwaterrock03.material
17:03:56: Parsing script waterfall.material
17:03:56: Parsing script WombatFoliage.material
17:03:56: Parsing script ITrock.material
17:03:56: Parsing script underwaterworld.material
17:03:56: Parsing script pride.material
17:03:56: Parsing script AlderBark.material
17:03:56: Parsing script Ante Relatus.material
17:03:56: Parsing script Aspenbark.material
17:03:56: Parsing script cave4.material
17:03:56: Parsing script cliff3.material
17:03:56: Parsing script creepytree.material
17:03:56: Parsing script Den2.material
17:03:56: Parsing script den3.material
17:03:56: Parsing script GIANTtreeden.material
17:03:56: Parsing script Hightrock.material
17:03:56: Parsing script lilslycave.material
17:03:56: Parsing script slypublicden1.material
17:03:56: Parsing script smalltreeden.material
17:03:56: Parsing script super_cherryblossom.material
17:03:56: Parsing script treetest.material
17:03:56: Parsing script winterspring.material
17:03:56: Parsing script WombatOak.material
17:03:56: Parsing script WombatOak2.material
17:03:56: Parsing script suntemple.material
17:03:56: Parsing script equestria.material
17:03:56: Parsing script mlphrt1.material
17:03:56: Parsing script Savannah.material
17:03:56: Parsing script DeadTree.material
17:03:56: Parsing script flower.material
17:03:56: Parsing script JungleTree.material
17:03:56: Parsing script RainbowFalls.material
17:03:56: Parsing script Tree1.material
17:03:56: Parsing script firstcave.material
17:03:56: Parsing script icecave.material
17:03:56: Parsing script waterfallcave.material
17:03:56: Parsing script savannahkopjecave.material
17:03:56: Parsing script savannahforestcave.material
17:03:56: Parsing script savannahstonefieldcave.material
17:03:56: Parsing script AscensionIsland.material
17:03:56: Parsing script hydroPillar.material
17:03:56: Parsing script hiddenValley.material
17:03:56: Parsing script valleyPlains.material
17:03:56: Parsing script Playground.material
17:03:56: Parsing script bonfireIsland.material
17:03:56: Parsing script taintedplains.material
17:03:56: Parsing script Ghostfire.material
17:03:56: Parsing script Horror.material
17:03:56: Parsing script ShriekingHill.material
17:03:56: Parsing script theanointedhills.material
17:03:56: Parsing script wyvernhills.material
17:03:56: Parsing script shadow veldt.material
17:03:56: Parsing script super_bougainvillae.material
17:03:56: Parsing script super_cherryblossom.material
17:03:56: Parsing script 100shard.particle
17:03:56: Parsing script aura.particle
17:03:56: Parsing script bonfire.particle
17:03:56: Parsing script eye.particle
17:03:56: Parsing script Firefly.particle
17:03:56: Parsing script FX.particle
17:03:56: Parsing script geyser.particle
17:03:56: Parsing script item.particle
17:03:56: Parsing script Pentagram.particle
17:03:56: Parsing script RWw.particle
17:03:56: Parsing script Space.particle
17:03:56: Parsing script water.particle
17:03:56: Parsing script waterfall.particle
17:03:56: Parsing script weather.particle
17:03:56: Parsing script weather2.particle
17:03:56: Parsing script worldEffects.particle
17:03:56: Parsing script fire.particle
17:03:56: Parsing script bonfire.particle
17:03:56: Parsing script GreatFallsParticle.particle
17:03:56: Parsing script Ghostfire.particle
17:03:56: Parsing script Horror.particle
17:03:56: Parsing script ordainedfog.particle
17:03:56: Parsing script wyvernfog.particle
17:03:56: Parsing script glow.compositor
17:03:56: Parsing script VolumetricSunLight.compositor
17:03:56: Compiler error: unknown error in VolumetricSunLight.compositor(46): token "buffers" is not recognized
17:03:56: Compiler error: unknown error in VolumetricSunLight.compositor(47): token "colour_value" is not recognized
17:03:56: Compiler error: unknown error in VolumetricSunLight.compositor(48): token "depth_value" is not recognized
17:03:56: Parsing script Examples.compositor
17:03:56: Parsing script gui.fontdef
17:03:56: Parsing script gui.overlay
17:03:56: Texture: borderCenter.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:03:56: Texture: border.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:03:56: Texture: buttonUp.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:03:56: Texture: slider.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:03:56: Texture: checkBoxFalse.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:03:56: Texture: blank.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
17:03:56: Texture: cursor.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:03:56: Texture: backdrop1.jpg: Loading 1 faces(PF_R8G8B8,1024x690x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x690x1.
17:03:56: Texture: blackpanel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
17:03:56: Texture: hpbar.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
17:03:56: Texture: title.png: Loading 1 faces(PF_A8R8G8B8,512x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x64x1.
17:03:56: Texture: startscreen.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:03:56: Texture: white.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:03:56: Texture: listSelectHighlight.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:03:56: Texture: selectPanel.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:03:56: Texture: minimapArrow.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:03:56: Texture: minimap.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
17:03:56: Texture: minimapCone.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:03:56: Finished parsing scripts for resource group General
17:03:56: Parsing scripts for resource group Internal
17:03:56: Finished parsing scripts for resource group Internal
17:03:56: Font Tahomausing texture size 512x256
17:03:56: Info: Freetype returned null for character 160 in font Tahoma
17:03:56: Texture: TahomaTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
17:03:56: Font TahomaBoldusing texture size 1024x512
17:03:56: Info: Freetype returned null for character 160 in font TahomaBold
17:03:56: Texture: TahomaBoldTexture: Loading 1 faces(PF_BYTE_LA,1024x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x512x1.
17:03:56: Font TempusSansusing texture size 1024x512
17:03:56: Info: Freetype returned null for character 160 in font TempusSans
17:03:56: Info: Freetype returned null for character 164 in font TempusSans
17:03:56: Texture: TempusSansTexture: Loading 1 faces(PF_BYTE_LA,1024x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x512x1.
17:03:57: SoundManager Initialized
17:03:57: Mesh: Loading Semidome.mesh.
17:03:57: WARNING: Semidome.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:03:57: Texture: skyTex.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:03:57: Texture: cloudTex.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:03:57: Texture: cloudMask.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:03:57: Texture: sun.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:03:57: Texture: sunRadiance.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:03:57: Texture: moon.PNG: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:03:57: Texture: star2.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:03:57: Mesh: Loading Ceiling.mesh.
17:03:57: WARNING: Ceiling.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:03:57: Can't assign material CeilingMat to SubEntity of Ceiling because this Material does not exist. Have you forgotten to define it in a .material script?
17:03:57: Texture: targetIndicator.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:03:57: *** Initializing OIS ***
17:03:57: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:03:57: Texture: logo.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:03:57: Texture: logowaves.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:03:57: D3D9 device: 0x[03A3C4E0] lost. Releasing D3D9 texture: Ogre/ShadowTexture0
17:03:57: Released D3D9 texture: Ogre/ShadowTexture0
17:03:57: D3D9 Device 0x[03A3C4E0] entered lost state
17:03:57: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
17:03:57: !!! Direct3D Device successfully restored.
17:03:57: D3D9 device: 0x[03A3C4E0] was reset
17:03:58: Texture: buttonOver.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:04:06: Texture: buttonDown.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:04:06: Texture: checkBoxTrue.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:04:08: TerrainSceneManager: Activated PageSource Heightmap
17:04:08: Texture: sand_tex.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:04:08: Texture: defaulterrainmask2.png: Loading 1 faces(PF_A8R8G8B8,513x513x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,513x513x1.
17:04:08: Texture: ForestsGrass3.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:04:08: Texture: portalWaterfall.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:04:08: Texture: portalMarsh.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:04:08: Can't assign material Portal/Town to SubEntity of PortalSphere3 because this Material does not exist. Have you forgotten to define it in a .material script?
17:04:08: Can't assign material Portal/CrystalForest to SubEntity of PortalSphere4 because this Material does not exist. Have you forgotten to define it in a .material script?
17:04:08: Texture: portalReallyBig.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:04:08: Texture: portalGorge.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:04:08: Can't assign material Portal/Pirate_Beach to SubEntity of PortalSphere7 because this Material does not exist. Have you forgotten to define it in a .material script?
17:04:08: Texture: portalIce.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:04:08: Texture: portalCrater.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:04:08: Texture: portalCastle.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:04:08: Texture: portalgraveyard.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:04:08: Texture: portalLava.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:04:08: Can't assign material Portal/Slandyman_Forest to SubEntity of PortalSphere13 because this Material does not exist. Have you forgotten to define it in a .material script?
17:04:08: Texture: eyepatchTex.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:04:08: Texture: Water01.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:04:08: Texture: Water02.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:04:08: Mesh: Loading super_cherryblossom.mesh.
17:04:08: WARNING: super_cherryblossom.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:04:08: Texture: super_cherryblossom_flowertex.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:04:08: Texture: super_cherryblossom_trunktex.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:04:08: Mesh: Loading treetest.mesh.
17:04:08: WARNING: treetest.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:04:08: Texture: t10.png: Loading 1 faces(PF_R8G8B8,512x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x1024x1.
17:04:08: Texture: sharpy1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
17:04:08: Mesh: Loading rock.mesh.
17:04:08: WARNING: rock.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:04:08: Texture: rockTex.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
17:04:08: Mesh: Loading GrassPatch.mesh.
17:04:08: WARNING: GrassPatch.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:04:08: Texture: grassPatch.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:04:08: SoundManager::CreateSound could not find sound '9 9 9'
17:04:08: Mesh: Loading savannahTree.mesh.
17:04:08: WARNING: savannahTree.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:04:08: Texture: savannahLeaves.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:04:08: Texture: fir02.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:04:08: Mesh: Loading redcrystaldragon.mesh.
17:04:08: Skeleton: Loading redcrystaldragon.skeleton
17:04:08: WARNING: redcrystaldragon.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:04:08: Texture: RedCrystalDragon3.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:04:08: Texture: RedCrystalDragon2.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:04:08: Texture: RedCrystalDragon1.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:04:08: Mesh: Loading rockSlab.mesh.
17:04:08: WARNING: rockSlab.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:04:08: Mesh: Loading acaciaTree.mesh.
17:04:08: WARNING: acaciaTree.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:04:08: Texture: acaciaBark.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:04:08: Texture: acaciaLeaf.png: Loading 1 faces(PF_A8R8G8B8,456x456x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,456x456x1.
17:04:08: Mesh: Loading slybridge1.mesh.
17:04:08: WARNING: slybridge1.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:04:08: Texture: bridgewood1.jpg: Loading 1 faces(PF_R8G8B8,800x600x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,800x600x1.
17:04:09: Can't assign material Portal/Event_Island to SubEntity of PortalSphere14 because this Material does not exist. Have you forgotten to define it in a .material script?
17:04:09: Texture: portalAscensionIsland.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:04:09: Texture: portalForest.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:04:09: Can't assign material Portal/Ante_Relatus to SubEntity of PortalSphere17 because this Material does not exist. Have you forgotten to define it in a .material script?
17:04:09: Mesh: Loading dalaran_fruit_stand.mesh.
17:04:09: Skeleton: Loading dalaran_fruit_stand.skeleton
17:04:09: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource dalaran_fruit_stand.skeleton in resource group General or any other group. in ResourceGroupManager::openResource at C:\kito\git\sources\dependencies\ogre_src_v1-7-4\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
17:04:09: Unable to load skeleton dalaran_fruit_stand.skeleton for Mesh dalaran_fruit_stand.mesh. This Mesh will not be animated. You can ignore this message if you are using an offline tool.
17:04:09: WARNING: dalaran_fruit_stand.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:04:09: Texture: DALARANWAGON.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:04:09: Texture: ROOF.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:04:09: Texture: DALARAN_BUILDINGCRYSTAL_01.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:04:09: Texture: DAL_COUNTER.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:04:09: Texture: DALARAN_CRATE_01.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:04:09: Texture: FRUITBOWL.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:04:09: Texture: portalBazaar.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:04:09: Mesh: Loading barrel.mesh.
17:04:09: WARNING: barrel.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:04:09: Texture: barrel.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
17:04:09: Mesh: Loading farn1.mesh.
17:04:09: WARNING: farn1.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:04:09: Texture: farn01.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:04:09: Mesh: Loading farn2.mesh.
17:04:09: WARNING: farn2.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:04:09: Texture: farn02.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:04:09: Mesh: Loading plant1.mesh.
17:04:09: WARNING: plant1.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:04:09: Texture: plant1.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:04:09: Texture: backdrop2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:04:09: Texture: watersmoke.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:04:09: Mesh: Loading Body1.mesh.
17:04:09: Skeleton: Loading KitoBody2.skeleton
17:04:09: WARNING: Body1.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:04:09: Texture: bodyTex.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:04:09: WARNING: the mesh 'Body1.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:04:09: Mesh: Loading Head8.mesh.
17:04:09: Skeleton: Loading TrollHead.skeleton
17:04:09: WARNING: Head8.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:04:09: Texture: headTex1.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:04:09: Texture: teethTex.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:04:09: Texture: eyeTex.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:04:09: WARNING: the mesh 'Head8.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:04:09: WARNING: the mesh 'Head8.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:04:09: Mesh: Loading Mane15.mesh.
17:04:09: Skeleton: Loading Mane3-Armature2.skeleton
17:04:09: WARNING: Mane15.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:04:09: Texture: maneTex3.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:04:09: Can't assign material ManeMat to SubEntity of Mane1 because this Material does not exist. Have you forgotten to define it in a .material script?
17:04:09: WARNING: the mesh 'Mane15.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:04:09: Mesh: Loading Tail3.mesh.
17:04:09: Skeleton: Loading Tail1-Armature.skeleton
17:04:09: WARNING: Tail3.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:04:09: Texture: tailTex.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:04:09: Mesh: Loading Wings2.mesh.
17:04:09: Skeleton: Loading Wings-Armature.skeleton
17:04:09: WARNING: Wings2.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:04:09: Texture: wingsTex.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:04:09: Texture: bodyMask1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:04:09: Texture: bodyMask2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:04:09: Texture: bodyMark10.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:04:09: Texture: headMask1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:04:09: Texture: headMask2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:04:10: Texture: headMask3.png: Loading 1 faces(PF_A8R8G8B8,2000x2000x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2000x2000x1.
17:04:10: Texture: headMask4.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
17:04:10: Texture: headMask5.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
17:04:10: Texture: headMask6.png: Loading 1 faces(PF_A8R8G8B8,2000x2000x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2000x2000x1.
17:04:11: Texture: headMask7.png: Loading 1 faces(PF_A8R8G8B8,2000x2000x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2000x2000x1.
17:04:12: Texture: headMark6.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:04:12: Texture: eyeMask1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:04:12: Texture: eyeMask2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:04:12: Texture: EyeShaded.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:04:12: Texture: tailMask1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:04:12: Texture: tailMark3.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:04:12: Texture: wings2Tex.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:04:12: Mesh: Loading WarHorns.mesh.
17:04:12: Skeleton: Loading WarHorns.skeleton
17:04:12: WARNING: WarHorns.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:04:12: Texture: warhornstex.png: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
17:04:12: Mesh: Loading cheekspikes.mesh.
17:04:12: Skeleton: Loading cheekspikes.skeleton
17:04:12: WARNING: cheekspikes.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:04:12: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource cheekspikestex.png in resource group General or any other group. in ResourceGroupManager::openResource at C:\kito\git\sources\dependencies\ogre_src_v1-7-4\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
17:04:12: Error loading texture cheekspikestex.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource cheekspikestex.png in resource group General or any other group. in ResourceGroupManager::openResource at C:\kito\git\sources\dependencies\ogre_src_v1-7-4\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
17:04:14: Mesh: Loading Body3.mesh.
17:04:14: Skeleton: Loading Body-Armature.skeleton
17:04:14: WARNING: Body3.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:04:14: WARNING: the mesh 'Body3.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:04:14: Mesh: Loading Head11.mesh.
17:04:14: Skeleton: Loading KitoWolf5.skeleton
17:04:14: WARNING: Head11.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:04:14: WARNING: the mesh 'Head11.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:04:14: WARNING: the mesh 'Head11.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:04:14: WARNING: the mesh 'Head11.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:04:14: Mesh: Loading Tail14.mesh.
17:04:14: Skeleton: Loading RWwFluffySpiky.skeleton
17:04:15: WARNING: Tail14.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:04:15: Texture: bodyMask2_1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:04:15: Texture: bodyMask2_2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:04:15: Texture: bodyMark21.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:04:15: Texture: headMark1_1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:04:15: Texture: tailMark5.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:04:19: Mesh: Loading Body4.mesh.
17:04:19: Skeleton: Loading KitoBearBody.skeleton
17:04:19: WARNING: Body4.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:04:19: WARNING: the mesh 'Body4.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:04:19: Mesh: Loading Head15.mesh.
17:04:19: Skeleton: Loading BearHeadKITO.skeleton
17:04:19: WARNING: Head15.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:04:19: WARNING: the mesh 'Head15.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:04:19: WARNING: the mesh 'Head15.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:04:19: WARNING: the mesh 'Head15.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:04:20: Mesh: Loading Tail7.mesh.
17:04:20: WARNING: Tail7.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:04:20: Can't assign material tailMat to SubEntity of Tailtemp because this Material does not exist. Have you forgotten to define it in a .material script?
17:04:20: Can't assign material tailMat to SubEntity of Tail1 because this Material does not exist. Have you forgotten to define it in a .material script?
17:04:21: Mesh: Loading Body5.mesh.
17:04:21: Skeleton: Loading RatBodyKito.skeleton
17:04:21: WARNING: Body5.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:04:21: Can't assign material RatBody to SubEntity of bodytemp because this Material does not exist. Have you forgotten to define it in a .material script?
17:04:21: WARNING: the mesh 'Body5.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:04:21: Can't assign material RatBody to SubEntity of Body1 because this Material does not exist. Have you forgotten to define it in a .material script?
17:04:21: Mesh: Loading Head16.mesh.
17:04:21: Skeleton: Loading RatHeadKITO.skeleton
17:04:21: WARNING: Head16.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:04:21: WARNING: the mesh 'Head16.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:04:21: WARNING: the mesh 'Head16.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:04:21: WARNING: the mesh 'Head16.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:04:21: Mesh: Loading Tail13.mesh.
17:04:21: Skeleton: Loading KITORatTail1.skeleton
17:04:21: WARNING: Tail13.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:04:21: Mesh: Loading Body6.mesh.
17:04:21: Skeleton: Loading Wulf1Body.skeleton
17:04:22: WARNING: Body6.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:04:22: WARNING: the mesh 'Body6.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:04:22: Mesh: Loading Head17.mesh.
17:04:22: Skeleton: Loading Wulf1Head.skeleton
17:04:22: WARNING: Head17.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:04:22: WARNING: the mesh 'Head17.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:04:22: WARNING: the mesh 'Head17.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:04:22: WARNING: the mesh 'Head17.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:04:26: Mesh: Loading Head24.mesh.
17:04:26: Skeleton: Loading WoofyHead2.skeleton
17:04:26: WARNING: Head24.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:04:26: WARNING: the mesh 'Head24.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:04:26: WARNING: the mesh 'Head24.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:04:26: WARNING: the mesh 'Head24.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:04:26: Can't assign material HeadMark1_24 to SubEntity of Head1 because this Material does not exist. Have you forgotten to define it in a .material script?
17:04:29: Can't assign material HeadMark1_24 to SubEntity of Head1 because this Material does not exist. Have you forgotten to define it in a .material script?
17:05:25: Can't assign material HeadMark1_24 to SubEntity of Head1 because this Material does not exist. Have you forgotten to define it in a .material script?
17:05:26: Mesh: Loading Body7.mesh.
17:05:26: Skeleton: Loading fyshybody.skeleton
17:05:26: WARNING: Body7.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:05:26: Can't assign material mermaidbodyMAT to SubEntity of bodytemp because this Material does not exist. Have you forgotten to define it in a .material script?
17:05:26: WARNING: the mesh 'Body7.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:05:26: Can't assign material mermaidbodyMAT to SubEntity of Body1 because this Material does not exist. Have you forgotten to define it in a .material script?
17:05:26: Mesh: Loading Head18.mesh.
17:05:26: Skeleton: Loading RWwMermaidHead.skeleton
17:05:26: WARNING: Head18.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:05:26: WARNING: the mesh 'Head18.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:05:26: Mesh: Loading Tail17.mesh.
17:05:26: Skeleton: Loading RWwMermaid2.skeleton
17:05:26: WARNING: Tail17.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:05:27: Mesh: Loading Body8.mesh.
17:05:27: WARNING: Body8.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:05:27: Can't assign material sharkbodyMAT to SubEntity of bodytemp because this Material does not exist. Have you forgotten to define it in a .material script?
17:05:27: WARNING: the mesh 'Body8.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:05:27: Can't assign material sharkbodyMAT to SubEntity of Body1 because this Material does not exist. Have you forgotten to define it in a .material script?
17:05:28: Mesh: Loading Body9.mesh.
17:05:28: Skeleton: Loading SpikeyWolf.skeleton
17:05:28: WARNING: Body9.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:05:28: WARNING: the mesh 'Body9.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:05:28: Can't assign material HeadMark1_24 to SubEntity of Head1 because this Material does not exist. Have you forgotten to define it in a .material script?
17:05:28: Mesh: Loading Tail20.mesh.
17:05:28: Skeleton: Loading RWw9Tails.skeleton
17:05:28: WARNING: Tail20.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:05:28: Can't assign material HeadMark1_24 to SubEntity of Head1 because this Material does not exist. Have you forgotten to define it in a .material script?
17:05:28: Can't assign material HeadMark1_24 to SubEntity of Head1 because this Material does not exist. Have you forgotten to define it in a .material script?
17:05:28: Mesh: Loading Body10.mesh.
17:05:28: Skeleton: Loading SpikeyBearBody.skeleton
17:05:28: WARNING: Body10.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:05:28: WARNING: the mesh 'Body10.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:05:28: Can't assign material tailMat to SubEntity of Tailtemp because this Material does not exist. Have you forgotten to define it in a .material script?
17:05:28: Can't assign material tailMat to SubEntity of Tail1 because this Material does not exist. Have you forgotten to define it in a .material script?
17:05:32: Mesh: Loading Tail15.mesh.
17:05:32: Skeleton: Loading RWwSpikeless.skeleton
17:05:32: WARNING: Tail15.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:05:37: Can't assign material HeadMark1_24 to SubEntity of Head1 because this Material does not exist. Have you forgotten to define it in a .material script?
17:05:38: Can't assign material HeadMark1_24 to SubEntity of Head1 because this Material does not exist. Have you forgotten to define it in a .material script?
17:05:39: Can't assign material HeadMark1_24 to SubEntity of Head1 because this Material does not exist. Have you forgotten to define it in a .material script?
17:05:47: Can't assign material HeadMark1_24 to SubEntity of Head1 because this Material does not exist. Have you forgotten to define it in a .material script?
17:05:48: Can't assign material HeadMark1_24 to SubEntity of Head1 because this Material does not exist. Have you forgotten to define it in a .material script?
17:05:52: Texture: bodyMark1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:05:52: Texture: bodyMark2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:05:53: Texture: bodyMark3.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:05:53: Texture: bodyMark4.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:05:54: Texture: bodyMark5.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:05:54: Texture: bodyMark6.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:05:54: Texture: bodyMark7.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:05:55: Texture: bodyMark8.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:05:55: Texture: bodyMark9.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:05:57: Texture: bodyMark11.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:06:08: TerrainSceneManager: Activated PageSource Heightmap
17:06:08: Texture: grass_tex2.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:06:08: Texture: Playgroundterrainmask1.png: Loading 1 faces(PF_A8R8G8B8,513x513x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,513x513x1.
17:06:08: Texture: suntemple.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:06:08: Texture: Playgroundterrainmask2.png: Loading 1 faces(PF_A8R8G8B8,513x513x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,513x513x1.
17:06:08: Texture: sand_tex2.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:06:08: Texture: portalSavannah.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
17:06:08: Texture: sand_tex.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:06:08: Can't assign material Portal/GreatFalls to SubEntity of PortalSphere3 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:08: Texture: portalDefault.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:06:08: Texture: rbowfallswater2.png: Loading 1 faces(PF_SHORT_RGBA,200x200x1) with 5 generated mipmaps from Image. Internal format is PF_SHORT_RGBA,200x200x1.
17:06:08: Texture: star.png: Loading 1 faces(PF_R8G8B8,75x75x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,75x75x1.
17:06:08: Mesh: Loading bubble1.mesh.
17:06:08: Skeleton: Loading bubble1-Armature.skeleton
17:06:08: WARNING: bubble1.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:08: Texture: bubbleTex.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:06:08: Texture: rock_tex1.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:06:08: Mesh: Loading Crystal.mesh.
17:06:08: WARNING: Crystal.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:08: Texture: ice_tex.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:06:08: Texture: heart.png: Loading 1 faces(PF_R8G8B8,62x59x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,62x59x1.
17:06:08: Mesh: Loading salmon.mesh.
17:06:08: Skeleton: Loading salmon-Armature.skeleton
17:06:08: WARNING: salmon.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:08: Texture: salmonTex.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:06:08: Texture: flames1.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:06:08: Texture: Healwater.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:06:08: Texture: Flower2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:06:08: Texture: Playgroundgrassmask.png: Loading 1 faces(PF_A8R8G8B8,513x513x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,513x513x1.
17:06:08: Mesh: Loading fern.mesh.
17:06:08: WARNING: fern.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:08: Texture: fernLeaf.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:06:08: Mesh: Loading acaciatree.mesh.
17:06:08: WARNING: acaciatree.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:08: Mesh: Loading Tree1.mesh.
17:06:08: WARNING: Tree1.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:08: Texture: trunk01.jpg: Loading 1 faces(PF_R8G8B8,256x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x512x1.
17:06:08: Texture: leaf01.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:06:08: Mesh: Loading fir14_25.mesh.
17:06:08: WARNING: fir14_25.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:08: Texture: fir01.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:06:08: Mesh: Loading fir06_30.mesh.
17:06:08: WARNING: fir06_30.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:08: Mesh: Loading DeadTree3.mesh.
17:06:08: WARNING: DeadTree3.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:08: Texture: deadtree.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:06:08: Mesh: Loading DeadTree2.mesh.
17:06:08: WARNING: DeadTree2.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:08: Mesh: Loading DeadTree1.mesh.
17:06:08: WARNING: DeadTree1.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:08: Mesh: Loading Jungletree.mesh.
17:06:08: WARNING: Jungletree.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:08: Texture: canopy.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:06:08: Texture: bark.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:06:08: Mesh: Loading rockSlab2.mesh.
17:06:08: WARNING: rockSlab2.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:08: Texture: rock_tex2.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:06:08: Mesh: Loading grassPatch.mesh.
17:06:08: WARNING: grassPatch.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:08: Mesh: Loading shroom2_2.mesh.
17:06:08: WARNING: shroom2_2.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:08: Texture: shroom2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:06:08: Mesh: Loading shrub.mesh.
17:06:08: WARNING: shrub.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:08: Texture: shrubLeaves.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:06:08: Texture: shrubFlower.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:06:08: Mesh: Loading shroom2_1.mesh.
17:06:08: WARNING: shroom2_1.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:08: Mesh: Loading waterfall.mesh.
17:06:08: WARNING: waterfall.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:08: Texture: waterfall.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:06:08: Texture: waterfallmask.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:06:08: Texture: waterfall2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:06:08: Mesh: Loading crystal.mesh.
17:06:08: WARNING: crystal.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:08: Mesh: Loading shroom1_2.mesh.
17:06:08: WARNING: shroom1_2.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:08: Texture: shroom1.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:06:08: Mesh: Loading head2.mesh.
17:06:08: Skeleton: Loading Head2.skeleton
17:06:08: WARNING: head2.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:08: WARNING: the mesh 'head2.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:06:08: WARNING: the mesh 'head2.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:06:08: WARNING: the mesh 'head2.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:06:08: Mesh: Loading body.mesh.
17:06:08: WARNING: body.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:08: WARNING: the mesh 'body.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:06:08: Mesh: Loading tail2.mesh.
17:06:08: Skeleton: Loading Tail2-Armature2.skeleton
17:06:09: WARNING: tail2.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:09: Mesh: Loading wings.mesh.
17:06:09: WARNING: wings.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:09: Texture: flame.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
17:06:09: Texture: firefly.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
17:06:09: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:06:09: Texture: pawfire.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
17:06:09: Texture: flower.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:06:10: Mesh: Loading mouse.mesh.
17:06:10: Skeleton: Loading mouse.skeleton
17:06:10: WARNING: mouse.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:10: Texture: mouseTex.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:06:10: Mesh: Loading frog.mesh.
17:06:10: Skeleton: Loading frog.skeleton
17:06:10: WARNING: frog.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:10: Texture: frogTex.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:06:11: Mesh: Loading redpanda.mesh.
17:06:11: Skeleton: Loading redpanda.skeleton
17:06:11: WARNING: redpanda.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:11: Texture: redpandaTex.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:06:11: Mesh: Loading peacock.mesh.
17:06:11: Skeleton: Loading peacock.skeleton
17:06:11: WARNING: peacock.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:11: Texture: peacockTex.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:06:24: TerrainSceneManager: Activated PageSource Heightmap
17:06:24: Can't assign material Portal/Town to SubEntity of PortalSphere3 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:24: Can't assign material Portal/CrystalForest to SubEntity of PortalSphere4 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:24: Can't assign material Portal/Pirate_Beach to SubEntity of PortalSphere7 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:24: Can't assign material Portal/Slandyman_Forest to SubEntity of PortalSphere13 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:24: SoundManager::CreateSound could not find sound '9 9 9'
17:06:24: Can't assign material Portal/Event_Island to SubEntity of PortalSphere14 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:24: Can't assign material Portal/Ante_Relatus to SubEntity of PortalSphere17 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:24: Texture: minimapDotTeal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:06:24: Mesh: Loading Tail16.mesh.
17:06:24: Skeleton: Loading RWwFluffyLong.skeleton
17:06:24: WARNING: Tail16.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:24: Texture: tailMask2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:06:24: Mesh: Loading flowerpaw.mesh.
17:06:24: Skeleton: Loading tailfire-Armature.skeleton
17:06:24: WARNING: flowerpaw.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:24: Can't assign material silvershardMat to SubEntity of Equip0_2 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:24: Mesh: Loading flowerpaw2.mesh.
17:06:24: WARNING: flowerpaw2.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:24: Can't assign material silvershardMat to SubEntity of Equip1_2 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:24: Mesh: Loading rosepink.mesh.
17:06:24: Skeleton: Loading rose-Armature.skeleton
17:06:24: WARNING: rosepink.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:24: Texture: rosePinkTex.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:06:24: Mesh: Loading Mane21.mesh.
17:06:24: WARNING: Mane21.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:24: Can't assign material ManeMat3 to SubEntity of Mane3 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:24: Mesh: Loading Tail11.mesh.
17:06:24: Skeleton: Loading longtail.skeleton
17:06:24: WARNING: Tail11.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:24: WARNING: the mesh 'Tail11.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:06:24: Mesh: Loading Wings4.mesh.
17:06:24: Skeleton: Loading KitoNoWings.skeleton
17:06:24: WARNING: Wings4.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:24: Mesh: Loading Tuft11.mesh.
17:06:24: WARNING: Tuft11.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:24: Can't assign material ManeMat.001 to SubEntity of Tuft3 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:24: Texture: presets\ForestsStarsTex.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:06:24: Texture: presets\ForestsBodyTex.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:06:24: Texture: presets\ForestsHeadTex.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:06:24: Texture: presets\ForeststeethTex.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:06:24: Texture: presets\ForestsEyeTex.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:06:24: Texture: presets\ForestsManeTex.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:06:25: Texture: presets\ForestsTailTex.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:06:25: Texture: presets\ForestsWingTex.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:06:25: Mesh: Loading zebra.mesh.
17:06:25: Skeleton: Loading zebra.skeleton
17:06:25: WARNING: zebra.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:25: Texture: zebra_tex.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:06:25: Mesh: Loading arrowbow.mesh.
17:06:25: Skeleton: Loading sword1-Armature.skeleton
17:06:25: WARNING: arrowbow.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:25: Texture: arrowTex.png: Loading 1 faces(PF_A8R8G8B8,513x513x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,513x513x1.
17:06:25: WARNING: the mesh 'arrowbow.mesh' includes vertices without bone assignments. Those vertices will transform to wrong position when skeletal animation enabled. To eliminate this, assign at least one bone assignment per vertex on your mesh.
17:06:25: Mesh: Loading bow.mesh.
17:06:25: WARNING: bow.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:25: Texture: bowTex.png: Loading 1 faces(PF_R8G8B8,513x513x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,513x513x1.
17:06:25: WARNING: the mesh 'bow.mesh' includes vertices without bone assignments. Those vertices will transform to wrong position when skeletal animation enabled. To eliminate this, assign at least one bone assignment per vertex on your mesh.
17:06:25: Mesh: Loading braceletDD.mesh.
17:06:25: Skeleton: Loading bracelet1-Armature.skeleton
17:06:25: WARNING: braceletDD.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:25: Texture: braceletDDTex.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:06:25: Mesh: Loading necklaceForests.mesh.
17:06:25: Skeleton: Loading necklace1-Armature.skeleton
17:06:25: WARNING: necklaceForests.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:25: Texture: necklaceNebula.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:06:25: Mesh: Loading chainlinkcollar.mesh.
17:06:25: Skeleton: Loading chainlinkcollar.skeleton
17:06:25: WARNING: chainlinkcollar.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:25: Can't assign material chainlinkcollarMat/SOLID/TEX/chainlinkcollarTex.png to SubEntity of Equip4_3 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:25: Mesh: Loading Sickle2.mesh.
17:06:25: Skeleton: Loading Sickle2.skeleton
17:06:25: WARNING: Sickle2.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:25: Texture: Sickle2Tex1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:06:25: Texture: Sickle2Tex2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:06:25: Mesh: Loading chainbraceletL.mesh.
17:06:25: WARNING: chainbraceletL.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:25: Texture: ChainBraceletTex.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:06:25: WARNING: the mesh 'chainbraceletL.mesh' includes vertices without bone assignments. Those vertices will transform to wrong position when skeletal animation enabled. To eliminate this, assign at least one bone assignment per vertex on your mesh.
17:06:25: WARNING: the mesh 'chainbraceletL.mesh' includes vertices without bone assignments. Those vertices will transform to wrong position when skeletal animation enabled. To eliminate this, assign at least one bone assignment per vertex on your mesh.
17:06:25: Mesh: Loading longantlers.mesh.
17:06:25: Skeleton: Loading longantlers.skeleton
17:06:25: WARNING: longantlers.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:25: Can't assign material longantlerstex/SOLID/TEX/longantlerstex.png to SubEntity of Equip7_3 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:25: Texture: bodyMark15.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:06:25: Texture: headMark15_1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:06:25: Texture: tailMark8.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:06:25: Can't assign material WingModColour4 to SubEntity of Wing4 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:25: Mesh: Loading fennecfox.mesh.
17:06:25: Skeleton: Loading fennecfox.skeleton
17:06:25: WARNING: fennecfox.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:25: Texture: fennecfoxTex.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:06:25: Mesh: Loading Head4.mesh.
17:06:25: WARNING: Head4.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:25: WARNING: the mesh 'Head4.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:06:25: WARNING: the mesh 'Head4.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:06:25: Mesh: Loading Mane9.mesh.
17:06:25: WARNING: Mane9.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:25: Texture: headMask11.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:06:25: Texture: headMask12.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:06:25: Texture: headMask13.png: Loading 1 faces(PF_A8R8G8B8,2000x2000x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2000x2000x1.
17:06:26: Texture: headMask14.png: Loading 1 faces(PF_A8R8G8B8,2000x2000x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2000x2000x1.
17:06:26: Texture: headMask15.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:06:26: Texture: headMask16.png: Loading 1 faces(PF_A8R8G8B8,2000x2000x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2000x2000x1.
17:06:27: Texture: headMask17.png: Loading 1 faces(PF_A8R8G8B8,2000x2000x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2000x2000x1.
17:06:28: Texture: headTex2.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:06:28: Can't assign material WingModColour4 to SubEntity of Wing5 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:28: Mesh: Loading earrings3.mesh.
17:06:28: Skeleton: Loading earrings-Armature.skeleton
17:06:28: WARNING: earrings3.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:28: Mesh: Loading glowstick2.mesh.
17:06:28: WARNING: glowstick2.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:28: Texture: bluee.jpg: Loading 1 faces(PF_R8G8B8,8x8x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,8x8x1.
17:06:28: Texture: glowTex.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:06:28: Mesh: Loading KITOFedoraRed.mesh.
17:06:28: Skeleton: Loading RainbowItemsFedora.skeleton
17:06:28: WARNING: KITOFedoraRed.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:28: Texture: RainbowItemsFedoraRed.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:06:28: Mesh: Loading blacktie.mesh.
17:06:28: Skeleton: Loading tie.skeleton
17:06:28: WARNING: blacktie.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:28: Mesh: Loading bluebracelet.mesh.
17:06:28: WARNING: bluebracelet.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:28: Texture: bluestripebracelet.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:06:28: Mesh: Loading rose.mesh.
17:06:28: WARNING: rose.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:28: Texture: roseTex.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:06:28: Mesh: Loading clawsR.mesh.
17:06:28: Skeleton: Loading clawsL-Armature.skeleton
17:06:28: WARNING: clawsR.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:28: Mesh: Loading bloodysabers.mesh.
17:06:28: Skeleton: Loading saberteeth.skeleton
17:06:28: WARNING: bloodysabers.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:28: Texture: saberfangsTex3.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:06:28: Mesh: Loading bracelet4R.mesh.
17:06:28: WARNING: bracelet4R.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:28: Texture: rainbow-tieTex.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:06:28: Mesh: Loading redhalo.mesh.
17:06:28: Skeleton: Loading antlers-Armature.skeleton
17:06:28: WARNING: redhalo.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:28: Texture: redhaloTex.jpg: Loading 1 faces(PF_R8G8B8,25x25x1) with 4 generated mipmaps from Image. Internal format is PF_X8R8G8B8,25x25x1.
17:06:28: WARNING: the mesh 'redhalo.mesh' includes vertices without bone assignments. Those vertices will transform to wrong position when skeletal animation enabled. To eliminate this, assign at least one bone assignment per vertex on your mesh.
17:06:28: Can't assign material chainlinkcollarMat/SOLID/TEX/chainlinkcollarTex.png to SubEntity of Equip4_5 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:28: Mesh: Loading clawsL.mesh.
17:06:28: WARNING: clawsL.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:28: Mesh: Loading collar3.mesh.
17:06:28: Skeleton: Loading bell-Armature.skeleton
17:06:28: WARNING: collar3.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:28: Texture: collarTex.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:06:28: Mesh: Loading Head23.mesh.
17:06:28: Skeleton: Loading KitoTheSaberTooth1.skeleton
17:06:28: WARNING: Head23.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:28: Can't assign material Saberfangs to SubEntity of Head6 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:28: WARNING: the mesh 'Head23.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:06:28: WARNING: the mesh 'Head23.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:06:28: WARNING: the mesh 'Head23.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:06:28: Mesh: Loading Tail12.mesh.
17:06:28: Skeleton: Loading SharkTailKITO.skeleton
17:06:28: WARNING: Tail12.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:28: Mesh: Loading Tuft7.mesh.
17:06:28: WARNING: Tuft7.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:28: Can't assign material ManeMat to SubEntity of Tuft6 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:28: Texture: bodyMark19.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:06:28: Texture: headMark7.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:06:28: Can't assign material WingModColour4 to SubEntity of Wing6 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:28: Can't assign material Saberfangs to SubEntity of Head7 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:28: Mesh: Loading Tail6.mesh.
17:06:28: WARNING: Tail6.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:28: Can't assign material ManeMat.001 to SubEntity of Tuft7 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:28: Texture: headMark10.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:06:28: Can't assign material WingModColour4 to SubEntity of Wing7 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:28: Mesh: Loading Head12.mesh.
17:06:28: Skeleton: Loading KitoWolf6.skeleton
17:06:28: WARNING: Head12.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:28: Can't assign material TeethMat/TWOSID to SubEntity of Head8 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:28: WARNING: the mesh 'Head12.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:06:28: WARNING: the mesh 'Head12.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:06:28: WARNING: the mesh 'Head12.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:06:28: Mesh: Loading Mane23.mesh.
17:06:28: WARNING: Mane23.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:28: Can't assign material ManeMat3 to SubEntity of Mane8 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:28: Can't assign material ManeMat to SubEntity of Tuft8 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:28: Texture: bodyMark24.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:06:28: Texture: tailMark4.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:06:28: Can't assign material WingModColour4 to SubEntity of Wing8 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:28: Mesh: Loading chimera.mesh.
17:06:28: Skeleton: Loading chimera.skeleton
17:06:28: WARNING: chimera.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:28: Texture: ChimeraSkinBlue_02.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:06:28: Texture: ChimeraSkinBlue_01.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:06:28: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource ChimeraSkinBlue_02.tga in resource group General or any other group. in ResourceGroupManager::openResource at C:\kito\git\sources\dependencies\ogre_src_v1-7-4\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
17:06:28: Error loading texture ChimeraSkinBlue_02.tga. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource ChimeraSkinBlue_02.tga in resource group General or any other group. in ResourceGroupManager::openResource at C:\kito\git\sources\dependencies\ogre_src_v1-7-4\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
17:06:28: Mesh: Loading Les_Paul2.mesh.
17:06:28: Skeleton: Loading Les_Paul.skeleton
17:06:28: WARNING: Les_Paul2.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:28: Texture: guitar4_Tex.jpg: Loading 1 faces(PF_R8G8B8,1600x1600x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1600x1600x1.
17:06:29: WARNING: the mesh 'Les_Paul2.mesh' includes vertices without bone assignments. Those vertices will transform to wrong position when skeletal animation enabled. To eliminate this, assign at least one bone assignment per vertex on your mesh.
17:06:29: Mesh: Loading necklaceCadence.mesh.
17:06:29: WARNING: necklaceCadence.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:29: Texture: necklaceCadenceTex.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:06:29: Mesh: Loading rainbowguitar.mesh.
17:06:29: WARNING: rainbowguitar.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:29: Texture: guitarrainbow_Tex.jpg: Loading 1 faces(PF_R8G8B8,1600x1600x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1600x1600x1.
17:06:29: WARNING: the mesh 'rainbowguitar.mesh' includes vertices without bone assignments. Those vertices will transform to wrong position when skeletal animation enabled. To eliminate this, assign at least one bone assignment per vertex on your mesh.
17:06:29: Mesh: Loading rainbowbag.mesh.
17:06:29: Skeleton: Loading belt1-Armature.skeleton
17:06:29: WARNING: rainbowbag.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:29: Texture: rainbowbeltTex1.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
17:06:29: Mesh: Loading halo.mesh.
17:06:29: WARNING: halo.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:29: Texture: haloTex.jpg: Loading 1 faces(PF_R8G8B8,25x25x1) with 4 generated mipmaps from Image. Internal format is PF_X8R8G8B8,25x25x1.
17:06:29: WARNING: the mesh 'halo.mesh' includes vertices without bone assignments. Those vertices will transform to wrong position when skeletal animation enabled. To eliminate this, assign at least one bone assignment per vertex on your mesh.
17:06:29: Mesh: Loading glasses3.mesh.
17:06:29: Skeleton: Loading glasses1-Armature.skeleton
17:06:29: WARNING: glasses3.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:29: Texture: shadesRainbowTex.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:06:29: Mesh: Loading note1.mesh.
17:06:29: Skeleton: Loading candycane-Armature.skeleton
17:06:29: WARNING: note1.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:29: Texture: noteafkTex.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
17:06:29: Mesh: Loading roserainbow.mesh.
17:06:29: WARNING: roserainbow.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:29: Texture: roseRainbowTex.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:06:29: Can't assign material chainlinkcollarMat/SOLID/TEX/chainlinkcollarTex.png to SubEntity of Equip0_8 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:29: Can't assign material longantlerstex/SOLID/TEX/longantlerstex.png to SubEntity of Equip3_8 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:29: Mesh: Loading spinycrest.mesh.
17:06:29: Skeleton: Loading spinycrest.skeleton
17:06:29: WARNING: spinycrest.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:29: Texture: spinycresttex.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:06:29: Can't assign material Saberfangs to SubEntity of Head9 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:29: Mesh: Loading Mane24.mesh.
17:06:29: Skeleton: Loading Mane2-Armature.skeleton
17:06:29: WARNING: Mane24.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:29: Can't assign material ManeMat3 to SubEntity of Mane9 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:29: Can't assign material ManeMat to SubEntity of Mane9 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:29: Can't assign material tailMat to SubEntity of Tail9 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:29: Mesh: Loading Tuft4.mesh.
17:06:29: WARNING: Tuft4.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:29: Can't assign material ManeMat to SubEntity of Tuft9 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:29: Texture: tailMark1.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:06:29: Can't assign material WingModColour4 to SubEntity of Wing9 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:29: Mesh: Loading SA80.mesh.
17:06:29: Skeleton: Loading SA80.skeleton
17:06:29: WARNING: SA80.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:29: Texture: sa80.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
17:06:29: Can't assign material HeadMark15_24 to SubEntity of Head10 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:29: Texture: tailMark7.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:06:29: Can't assign material WingModColour4 to SubEntity of Wing10 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:29: Texture: aureola2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_BYTE_LA,128x128x1.
17:06:29: Texture: flowerrr.png: Loading 1 faces(PF_R8G8B8,50x100x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,50x100x1.
17:06:30: Texture: minimapDotYellow.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:06:41: Mesh: Loading Head14.mesh.
17:06:41: Skeleton: Loading KitoGriffv3B.skeleton
17:06:41: WARNING: Head14.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:41: WARNING: the mesh 'Head14.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:06:41: Mesh: Loading Mane26.mesh.
17:06:41: Skeleton: Loading RWwSidefringe.skeleton
17:06:41: WARNING: Mane26.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:41: Mesh: Loading Wings.mesh.
17:06:41: WARNING: Wings.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:41: Can't assign material ManeMat to SubEntity of Tuft11 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:41: Texture: headMark2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:06:41: Mesh: Loading babygreencroc.mesh.
17:06:41: Skeleton: Loading babygreencroc.skeleton
17:06:41: WARNING: babygreencroc.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:41: Texture: BabyCrocodileGreen.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:06:41: Mesh: Loading necklace11.mesh.
17:06:41: WARNING: necklace11.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:41: Can't assign material necklaceMat3 to SubEntity of Equip2_11 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:41: Texture: blue.jpg: Loading 1 faces(PF_R8G8B8,8x8x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,8x8x1.
17:06:41: Mesh: Loading rainbowearring.mesh.
17:06:41: Skeleton: Loading earrings2-Armature2.skeleton
17:06:41: WARNING: rainbowearring.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:41: Texture: rainbowearringTex.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:06:44: Mesh: Loading Head6.mesh.
17:06:44: Skeleton: Loading Head6Kito.skeleton
17:06:44: WARNING: Head6.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:44: WARNING: the mesh 'Head6.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:06:44: WARNING: the mesh 'Head6.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:06:44: Mesh: Loading Tuft8.mesh.
17:06:44: WARNING: Tuft8.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:44: Can't assign material ManeMat.001 to SubEntity of Tuft12 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:44: Texture: bodyMark31.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:06:44: Can't assign material WingModColour4 to SubEntity of Wing12 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:44: Mesh: Loading elitegryphon.mesh.
17:06:44: Skeleton: Loading elitegryphon.skeleton
17:06:44: WARNING: elitegryphon.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:44: Texture: EliteGryphon.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:06:44: Mesh: Loading dragonslayer.mesh.
17:06:44: Skeleton: Loading RainbowItemsSword.skeleton
17:06:44: WARNING: dragonslayer.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:44: Texture: dragonslayer.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:06:44: Mesh: Loading belt2.mesh.
17:06:44: WARNING: belt2.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:44: Texture: bellTex.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:06:44: Mesh: Loading headphones.mesh.
17:06:44: Skeleton: Loading headphones.skeleton
17:06:44: WARNING: headphones.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:44: Texture: headphonestex.png: Loading 1 faces(PF_R8G8B8,773x773x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,773x773x1.
17:06:44: Mesh: Loading blueshard.mesh.
17:06:44: WARNING: blueshard.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:44: Texture: red.jpg: Loading 1 faces(PF_R8G8B8,8x8x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,8x8x1.
17:06:44: Mesh: Loading swirlingstar.mesh.
17:06:44: WARNING: swirlingstar.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:06:44: Can't assign material silvershardMat to SubEntity of Equip7_12 because this Material does not exist. Have you forgotten to define it in a .material script?
17:06:44: Texture: item.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
17:07:07: Can't assign material Saberfangs to SubEntity of Head13 because this Material does not exist. Have you forgotten to define it in a .material script?
17:07:07: Mesh: Loading Tail2.mesh.
17:07:07: WARNING: Tail2.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:07:07: Mesh: Loading necklace15.mesh.
17:07:07: WARNING: necklace15.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:07:07: Texture: necklaceTex15.png: Loading 1 faces(PF_A8R8G8B8,267x267x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,267x267x1.
17:07:35: Mesh: Loading Whitewolf.mesh.
17:07:35: Skeleton: Loading Raksha3DPreset.skeleton
17:07:35: WARNING: Whitewolf.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:07:35: Can't assign material Raksha3DPresetM to SubEntity of Body14 because this Material does not exist. Have you forgotten to define it in a .material script?
17:07:35: WARNING: the mesh 'Whitewolf.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:07:35: Mesh: Loading Head1.mesh.
17:07:35: Skeleton: Loading Head1-Armature.skeleton
17:07:35: WARNING: Head1.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:07:35: WARNING: the mesh 'Head1.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:07:35: Can't assign material tailMat to SubEntity of Tail14 because this Material does not exist. Have you forgotten to define it in a .material script?
17:07:35: Texture: presets\Raksha3DPreset.png: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
17:07:35: Texture: presets\Raksha3DPreset_Transparent.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:07:35: Can't assign material PS_WhitewolfMat/WingMat to SubEntity of Wing14 because this Material does not exist. Have you forgotten to define it in a .material script?
17:07:35: Mesh: Loading diamond.mesh.
17:07:35: WARNING: diamond.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:07:35: Texture: diamond.png: Loading 1 faces(PF_A8R8G8B8,70x70x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,70x70x1.
17:07:35: Mesh: Loading braceletWw.mesh.
17:07:35: WARNING: braceletWw.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:07:35: Texture: braceletWwTex.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:07:35: Texture: aureola.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_BYTE_LA,128x128x1.
17:08:16: Texture: ripple.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:08:16: Texture: droplet.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:08:28: Texture: headMark12.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:08:28: Can't assign material WingModColour4 to SubEntity of Wing15 because this Material does not exist. Have you forgotten to define it in a .material script?
17:08:28: Mesh: Loading hare.mesh.
17:08:28: Skeleton: Loading hare-Armature.skeleton
17:08:28: WARNING: hare.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:08:28: Texture: hareTex.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:08:28: Texture: ghostTex2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:08:28: Texture: ghostTex.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:08:28: Mesh: Loading bronze.mesh.
17:08:28: WARNING: bronze.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:08:28: Texture: bronze.png: Loading 1 faces(PF_A8R8G8B8,75x75x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x75x1.
17:08:28: Mesh: Loading draghelmred.mesh.
17:08:28: Skeleton: Loading draghelmred.skeleton
17:08:28: WARNING: draghelmred.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:08:28: Texture: dragonknighthelmetred.png: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
17:08:28: Can't assign material longantlerstex/SOLID/TEX/longantlerstex.png to SubEntity of Equip3_15 because this Material does not exist. Have you forgotten to define it in a .material script?
17:08:28: Mesh: Loading bracelet10.mesh.
17:08:28: WARNING: bracelet10.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:08:28: Texture: braceletTexRainbowDash.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:08:34: Texture: attacktrail2.png: Loading 1 faces(PF_R8G8B8,64x1x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x1x1.
17:08:46: Mesh: Loading Head2.mesh.
17:08:46: WARNING: Head2.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:08:46: WARNING: the mesh 'Head2.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:08:46: WARNING: the mesh 'Head2.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:08:46: WARNING: the mesh 'Head2.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:08:46: Mesh: Loading Tuft1.mesh.
17:08:46: WARNING: Tuft1.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:08:46: Can't assign material ManeMat to SubEntity of Tuft16 because this Material does not exist. Have you forgotten to define it in a .material script?
17:08:46: Texture: presets\PaperCutScroll.png: Loading 1 faces(PF_A8R8G8B8,300x300x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,300x300x1.
17:08:46: Texture: presets\PaperCutBodyTex.png: Loading 1 faces(PF_A8R8G8B8,300x300x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,300x300x1.
17:08:46: Texture: presets\PaperCutHeadTex.png: Loading 1 faces(PF_A8R8G8B8,300x300x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,300x300x1.
17:08:46: Texture: TeethTex.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:08:46: Texture: presets\PaperCutEyeTex.png: Loading 1 faces(PF_A8R8G8B8,300x300x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,300x300x1.
17:08:46: Texture: presets\PaperCutManeTex.png: Loading 1 faces(PF_A8R8G8B8,300x300x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,300x300x1.
17:08:46: Texture: presets\PaperCutTailTex.png: Loading 1 faces(PF_A8R8G8B8,247x300x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,247x300x1.
17:08:46: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource presets\PaperCutWingTex.png in resource group General or any other group. in ResourceGroupManager::openResource at C:\kito\git\sources\dependencies\ogre_src_v1-7-4\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
17:08:46: Error loading texture presets\PaperCutWingTex.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource presets\PaperCutWingTex.png in resource group General or any other group. in ResourceGroupManager::openResource at C:\kito\git\sources\dependencies\ogre_src_v1-7-4\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
17:08:46: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource presets\PaperCutWingTex.png in resource group General or any other group. in ResourceGroupManager::openResource at C:\kito\git\sources\dependencies\ogre_src_v1-7-4\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
17:08:46: Error loading texture presets\PaperCutWingTex.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource presets\PaperCutWingTex.png in resource group General or any other group. in ResourceGroupManager::openResource at C:\kito\git\sources\dependencies\ogre_src_v1-7-4\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
17:08:46: Can't assign material silvershardMat to SubEntity of Equip0_16 because this Material does not exist. Have you forgotten to define it in a .material script?
17:08:46: Mesh: Loading necklace8.mesh.
17:08:46: WARNING: necklace8.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:08:46: Texture: necklaceTex2.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:08:46: Mesh: Loading greenshard.mesh.
17:08:46: WARNING: greenshard.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:08:46: Mesh: Loading trickortreat.mesh.
17:08:46: Skeleton: Loading pumpkin-Armature.skeleton
17:08:46: WARNING: trickortreat.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:08:46: Texture: trickortreat.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:08:46: WARNING: the mesh 'trickortreat.mesh' includes vertices without bone assignments. Those vertices will transform to wrong position when skeletal animation enabled. To eliminate this, assign at least one bone assignment per vertex on your mesh.
17:09:01: Mesh: Loading hawk.mesh.
17:09:01: Skeleton: Loading hawk-Armature.skeleton
17:09:01: WARNING: hawk.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:09:01: Texture: hawkTex.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:09:01: Can't assign material necklaceMat3 to SubEntity of Equip0_17 because this Material does not exist. Have you forgotten to define it in a .material script?
17:09:06: Can't assign material Saberfangs to SubEntity of Head18 because this Material does not exist. Have you forgotten to define it in a .material script?
17:09:06: Can't assign material ManeMat.001 to SubEntity of Tuft18 because this Material does not exist. Have you forgotten to define it in a .material script?
17:09:06: Can't assign material WingModColour4 to SubEntity of Wing18 because this Material does not exist. Have you forgotten to define it in a .material script?
17:09:06: Mesh: Loading KITOSword1.mesh.
17:09:06: WARNING: KITOSword1.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:09:06: Texture: RainbowItemsSword1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:09:06: Mesh: Loading Les_Paul.mesh.
17:09:06: WARNING: Les_Paul.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:09:06: Texture: guitar3_Tex.jpg: Loading 1 faces(PF_R8G8B8,1600x1600x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1600x1600x1.
17:09:06: WARNING: the mesh 'Les_Paul.mesh' includes vertices without bone assignments. Those vertices will transform to wrong position when skeletal animation enabled. To eliminate this, assign at least one bone assignment per vertex on your mesh.
17:09:06: Mesh: Loading brightspace.mesh.
17:09:06: WARNING: brightspace.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:09:06: Can't assign material silvershardMat to SubEntity of Equip4_18 because this Material does not exist. Have you forgotten to define it in a .material script?
17:09:06: Mesh: Loading Space.mesh.
17:09:06: WARNING: Space.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:09:06: Can't assign material silvershardMat to SubEntity of Equip5_18 because this Material does not exist. Have you forgotten to define it in a .material script?
17:09:06: Can't assign material silvershardMat to SubEntity of Equip6_18 because this Material does not exist. Have you forgotten to define it in a .material script?
17:09:06: Mesh: Loading 100shard.mesh.
17:09:06: WARNING: 100shard.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:09:06: Can't assign material silvershardMat to SubEntity of Equip7_18 because this Material does not exist. Have you forgotten to define it in a .material script?
17:09:06: Texture: ring_flare.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
17:09:06: Texture: flaretrail.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:09:06: Texture: flare.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
17:09:56: Can't assign material WingModColour4 to SubEntity of Wing19 because this Material does not exist. Have you forgotten to define it in a .material script?
17:10:57: Can't assign material tailMat to SubEntity of Tail20 because this Material does not exist. Have you forgotten to define it in a .material script?
17:10:57: Mesh: Loading bubble7.mesh.
17:10:57: WARNING: bubble7.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:10:57: Texture: bubbleTex7.jpg: Loading 1 faces(PF_R8G8B8,8x8x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,8x8x1.
17:11:05: TerrainSceneManager: Activated PageSource Heightmap
17:11:05: Can't assign material Portal/Town to SubEntity of PortalSphere3 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:05: Can't assign material Portal/CrystalForest to SubEntity of PortalSphere4 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:05: Can't assign material Portal/Pirate_Beach to SubEntity of PortalSphere7 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:05: Can't assign material Portal/Slandyman_Forest to SubEntity of PortalSphere13 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:05: SoundManager::CreateSound could not find sound '9 9 9'
17:11:05: Can't assign material Portal/Event_Island to SubEntity of PortalSphere14 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:05: Can't assign material Portal/Ante_Relatus to SubEntity of PortalSphere17 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:05: Can't assign material ManeMat to SubEntity of Mane1 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:15: TerrainSceneManager: Activated PageSource Heightmap
17:11:15: Can't assign material Portal/Town to SubEntity of PortalSphere3 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:15: Can't assign material Portal/CrystalForest to SubEntity of PortalSphere4 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:15: Can't assign material Portal/Pirate_Beach to SubEntity of PortalSphere7 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:15: Can't assign material Portal/Slandyman_Forest to SubEntity of PortalSphere13 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:15: SoundManager::CreateSound could not find sound '9 9 9'
17:11:15: Can't assign material Portal/Event_Island to SubEntity of PortalSphere14 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:15: Can't assign material Portal/Ante_Relatus to SubEntity of PortalSphere17 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:16: Can't assign material ManeMat3 to SubEntity of Mane3 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:16: Can't assign material ManeMat.001 to SubEntity of Tuft3 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:16: Can't assign material silvershardMat to SubEntity of Equip0_2 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:16: Can't assign material silvershardMat to SubEntity of Equip1_2 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:16: Can't assign material chainlinkcollarMat/SOLID/TEX/chainlinkcollarTex.png to SubEntity of Equip4_3 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:16: Can't assign material longantlerstex/SOLID/TEX/longantlerstex.png to SubEntity of Equip7_3 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:16: Can't assign material ManeMat.001 to SubEntity of Tuft4 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:16: Can't assign material WingModColour4 to SubEntity of Wing4 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:16: Can't assign material WingModColour4 to SubEntity of Wing5 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:16: Can't assign material WingModColour4 to SubEntity of Wing6 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:16: Can't assign material Saberfangs to SubEntity of Head7 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:16: Can't assign material ManeMat.001 to SubEntity of Tuft7 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:16: Can't assign material WingModColour4 to SubEntity of Wing7 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:16: Can't assign material silvershardMat to SubEntity of Equip7_4 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:17: Can't assign material Saberfangs to SubEntity of Head8 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:17: Can't assign material ManeMat3 to SubEntity of Mane8 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:17: Can't assign material ManeMat to SubEntity of Mane8 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:17: Can't assign material tailMat to SubEntity of Tail8 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:17: Can't assign material ManeMat to SubEntity of Tuft8 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:17: Can't assign material WingModColour4 to SubEntity of Wing8 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:17: Can't assign material ManeMat to SubEntity of Tuft9 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:17: Can't assign material TeethMat/TWOSID to SubEntity of Head10 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:17: Can't assign material ManeMat3 to SubEntity of Mane10 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:17: Can't assign material ManeMat to SubEntity of Tuft10 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:17: Can't assign material WingModColour4 to SubEntity of Wing10 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:17: Can't assign material tailMat to SubEntity of Tail11 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:17: Can't assign material chainlinkcollarMat/SOLID/TEX/chainlinkcollarTex.png to SubEntity of Equip4_5 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:17: Can't assign material longantlerstex/SOLID/TEX/longantlerstex.png to SubEntity of Equip3_6 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:17: Can't assign material silvershardMat to SubEntity of Equip4_7 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:17: Can't assign material silvershardMat to SubEntity of Equip5_7 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:17: Can't assign material silvershardMat to SubEntity of Equip6_7 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:17: Can't assign material silvershardMat to SubEntity of Equip7_7 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:17: Can't assign material necklaceMat3 to SubEntity of Equip2_9 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:17: Can't assign material chainlinkcollarMat/SOLID/TEX/chainlinkcollarTex.png to SubEntity of Equip0_10 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:17: Can't assign material longantlerstex/SOLID/TEX/longantlerstex.png to SubEntity of Equip3_10 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:27: TerrainSceneManager: Activated PageSource Heightmap
17:11:27: Can't assign material Portal/Town to SubEntity of PortalSphere3 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:27: Can't assign material Portal/CrystalForest to SubEntity of PortalSphere4 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:27: Can't assign material Portal/Pirate_Beach to SubEntity of PortalSphere7 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:27: Can't assign material Portal/Slandyman_Forest to SubEntity of PortalSphere13 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:27: SoundManager::CreateSound could not find sound '9 9 9'
17:11:27: Can't assign material Portal/Event_Island to SubEntity of PortalSphere14 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:27: Can't assign material Portal/Ante_Relatus to SubEntity of PortalSphere17 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:27: Can't assign material ManeMat to SubEntity of Mane1 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:44: Can't assign material HeadMark1_24 to SubEntity of Head1 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:47: Can't assign material HeadMark1_24 to SubEntity of Head1 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:48: Can't assign material HeadMark1_24 to SubEntity of Head1 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:53: TerrainSceneManager: Activated PageSource Heightmap
17:11:53: Can't assign material Portal/Town to SubEntity of PortalSphere3 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:53: Can't assign material Portal/CrystalForest to SubEntity of PortalSphere4 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:53: Can't assign material Portal/Pirate_Beach to SubEntity of PortalSphere7 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:53: Can't assign material Portal/Slandyman_Forest to SubEntity of PortalSphere13 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:53: SoundManager::CreateSound could not find sound '9 9 9'
17:11:53: Can't assign material Portal/Event_Island to SubEntity of PortalSphere14 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:53: Can't assign material Portal/Ante_Relatus to SubEntity of PortalSphere17 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:54: Can't assign material ManeMat3 to SubEntity of Mane3 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:54: Can't assign material ManeMat.001 to SubEntity of Tuft3 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:54: Can't assign material silvershardMat to SubEntity of Equip0_2 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:54: Can't assign material silvershardMat to SubEntity of Equip1_2 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:54: Can't assign material chainlinkcollarMat/SOLID/TEX/chainlinkcollarTex.png to SubEntity of Equip4_3 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:54: Can't assign material longantlerstex/SOLID/TEX/longantlerstex.png to SubEntity of Equip7_3 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:54: Can't assign material WingModColour4 to SubEntity of Wing4 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:54: Can't assign material ManeMat to SubEntity of Tuft5 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:54: Can't assign material Saberfangs to SubEntity of Head6 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:54: Can't assign material ManeMat3 to SubEntity of Mane6 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:54: Can't assign material ManeMat to SubEntity of Mane6 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:54: Can't assign material tailMat to SubEntity of Tail6 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:54: Can't assign material ManeMat to SubEntity of Tuft6 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:54: Can't assign material WingModColour4 to SubEntity of Wing6 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:54: Can't assign material chainlinkcollarMat/SOLID/TEX/chainlinkcollarTex.png to SubEntity of Equip4_4 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:54: Can't assign material necklaceMat3 to SubEntity of Equip2_5 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:54: Can't assign material WingModColour4 to SubEntity of Wing7 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:54: Can't assign material ManeMat.001 to SubEntity of Tuft8 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:54: Can't assign material WingModColour4 to SubEntity of Wing8 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:54: Can't assign material TeethMat/TWOSID to SubEntity of Head9 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:54: Can't assign material ManeMat3 to SubEntity of Mane9 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:54: Can't assign material ManeMat to SubEntity of Tuft9 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:54: Can't assign material WingModColour4 to SubEntity of Wing9 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:54: Can't assign material longantlerstex/SOLID/TEX/longantlerstex.png to SubEntity of Equip3_7 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:54: Can't assign material silvershardMat to SubEntity of Equip7_8 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:54: Can't assign material chainlinkcollarMat/SOLID/TEX/chainlinkcollarTex.png to SubEntity of Equip0_9 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:54: Can't assign material longantlerstex/SOLID/TEX/longantlerstex.png to SubEntity of Equip3_9 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:54: Can't assign material tailMat to SubEntity of Tail10 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:54: Can't assign material Saberfangs to SubEntity of Head11 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:54: Can't assign material ManeMat.001 to SubEntity of Tuft11 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:54: Can't assign material WingModColour4 to SubEntity of Wing11 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:54: Can't assign material silvershardMat to SubEntity of Equip4_11 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:54: Can't assign material silvershardMat to SubEntity of Equip5_11 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:54: Can't assign material silvershardMat to SubEntity of Equip6_11 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:54: Can't assign material silvershardMat to SubEntity of Equip7_11 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:57: Can't assign material Raksha3DPresetM to SubEntity of Body12 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:57: Can't assign material tailMat to SubEntity of Tail12 because this Material does not exist. Have you forgotten to define it in a .material script?
17:11:57: Can't assign material PS_WhitewolfMat/WingMat to SubEntity of Wing12 because this Material does not exist. Have you forgotten to define it in a .material script?
17:12:02: Can't assign material HeadMark15_24 to SubEntity of Head13 because this Material does not exist. Have you forgotten to define it in a .material script?
17:12:02: Can't assign material WingModColour4 to SubEntity of Wing13 because this Material does not exist. Have you forgotten to define it in a .material script?
17:12:16: Can't assign material ManeMat3 to SubEntity of Mane14 because this Material does not exist. Have you forgotten to define it in a .material script?
17:12:16: Can't assign material ManeMat to SubEntity of Mane14 because this Material does not exist. Have you forgotten to define it in a .material script?
17:12:16: Can't assign material ManeMat.001 to SubEntity of Tuft14 because this Material does not exist. Have you forgotten to define it in a .material script?
17:12:16: Texture: bodyMark26.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:12:26: Can't assign material ManeMat to SubEntity of Tuft15 because this Material does not exist. Have you forgotten to define it in a .material script?
17:12:26: Texture: headMark15_2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:12:26: Can't assign material WingModColour4 to SubEntity of Wing15 because this Material does not exist. Have you forgotten to define it in a .material script?
17:12:54: Can't assign material TeethMat/TWOSID to SubEntity of Head16 because this Material does not exist. Have you forgotten to define it in a .material script?
17:12:54: Mesh: Loading Mane17.mesh.
17:12:54: WARNING: Mane17.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:12:54: Can't assign material ManeMat3 to SubEntity of Mane16 because this Material does not exist. Have you forgotten to define it in a .material script?
17:12:54: Texture: bodyMark37.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:12:54: Can't assign material WingModColour4 to SubEntity of Wing16 because this Material does not exist. Have you forgotten to define it in a .material script?
17:12:54: Mesh: Loading arrow.mesh.
17:12:54: Skeleton: Loading arrow.skeleton
17:12:54: WARNING: arrow.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:12:54: WARNING: the mesh 'arrow.mesh' includes vertices without bone assignments. Those vertices will transform to wrong position when skeletal animation enabled. To eliminate this, assign at least one bone assignment per vertex on your mesh.
17:12:54: Mesh: Loading bracelet6.mesh.
17:12:54: WARNING: bracelet6.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:12:54: Texture: braceletCloudTex.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:12:54: Mesh: Loading braceletpurple.mesh.
17:12:54: WARNING: braceletpurple.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:12:54: Texture: braceletpurpleTex.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:13:01: Can't assign material Saberfangs to SubEntity of Head17 because this Material does not exist. Have you forgotten to define it in a .material script?
17:13:01: Texture: hit1.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:13:33: Can't assign material ManeMat.001 to SubEntity of Tuft18 because this Material does not exist. Have you forgotten to define it in a .material script?
17:13:33: Texture: bodyMark17.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:13:33: Texture: headMark17.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:13:33: Texture: tailMark6.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:13:33: Can't assign material WingModColour4 to SubEntity of Wing18 because this Material does not exist. Have you forgotten to define it in a .material script?
17:13:33: Mesh: Loading candycane.mesh.
17:13:33: WARNING: candycane.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:13:33: Texture: candycaneTex.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:13:33: Mesh: Loading spikedhorns.mesh.
17:13:33: Skeleton: Loading spikedhorns.skeleton
17:13:33: WARNING: spikedhorns.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:13:33: Texture: spikehornstex.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
17:13:34: Mesh: Loading blackbracelet.mesh.
17:13:34: WARNING: blackbracelet.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:13:34: Texture: blackstripebracelet.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:13:34: Mesh: Loading bracelet1.mesh.
17:13:34: WARNING: bracelet1.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:13:34: Texture: braceletTex.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:14:26: Can't assign material ManeMat3 to SubEntity of Mane19 because this Material does not exist. Have you forgotten to define it in a .material script?
17:14:26: Can't assign material ManeMat to SubEntity of Mane19 because this Material does not exist. Have you forgotten to define it in a .material script?
17:14:26: Mesh: Loading Tail10.mesh.
17:14:26: WARNING: Tail10.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:14:26: WARNING: the mesh 'Tail10.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:14:26: Can't assign material ManeMat to SubEntity of Tuft19 because this Material does not exist. Have you forgotten to define it in a .material script?
17:14:26: Can't assign material WingModColour4 to SubEntity of Wing19 because this Material does not exist. Have you forgotten to define it in a .material script?
17:14:34: Can't assign material Saberfangs to SubEntity of Head20 because this Material does not exist. Have you forgotten to define it in a .material script?
17:14:37: Can't assign material Saberfangs to SubEntity of Head21 because this Material does not exist. Have you forgotten to define it in a .material script?
17:14:37: Can't assign material ManeMat.001 to SubEntity of Tuft21 because this Material does not exist. Have you forgotten to define it in a .material script?
17:14:37: Can't assign material WingModColour4 to SubEntity of Wing21 because this Material does not exist. Have you forgotten to define it in a .material script?
17:14:37: Can't assign material silvershardMat to SubEntity of Equip4_21 because this Material does not exist. Have you forgotten to define it in a .material script?
17:14:37: Can't assign material silvershardMat to SubEntity of Equip6_21 because this Material does not exist. Have you forgotten to define it in a .material script?
17:14:45: TerrainSceneManager: Activated PageSource Heightmap
17:14:45: Texture: MainTerrainTexture.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:14:45: Texture: PirateBeachterrainmask1.png: Loading 1 faces(PF_A8R8G8B8,513x513x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,513x513x1.
17:14:45: Texture: piratebeachtexture1.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:14:45: Texture: PirateBeachterrainmask2.png: Loading 1 faces(PF_A8R8G8B8,513x513x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,513x513x1.
17:14:45: Texture: piratebeachtexture2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:14:45: Texture: PirateBeachterrainmask3.png: Loading 1 faces(PF_A8R8G8B8,513x513x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,513x513x1.
17:14:45: Texture: piratebeachtexture3.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:14:45: Texture: piratebeachwater.png: Loading 1 faces(PF_A8R8G8B8,787x700x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,787x700x1.
17:14:45: Can't assign material Portal/Underwater_World to SubEntity of PortalSphere1 because this Material does not exist. Have you forgotten to define it in a .material script?
17:14:45: Texture: portalIsland.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:14:45: Mesh: Loading ship.mesh.
17:14:45: WARNING: ship.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:14:45: Texture: texture010.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:14:45: Texture: texture001.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:14:45: Texture: texture002.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
17:14:45: Texture: texture000.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
17:14:45: Texture: texture011.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:14:45: Texture: texture009.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:14:45: Texture: texture006.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
17:14:45: Texture: texture005.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:14:45: Texture: texture013.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:14:45: Texture: texture008.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
17:14:45: Texture: texture003.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:14:45: Texture: texture014.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:14:45: Texture: texture012.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:14:45: Mesh: Loading palm_tree.mesh.
17:14:45: WARNING: palm_tree.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:14:45: Texture: palm_trunk.png: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
17:14:45: Texture: palm_leaf.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
17:14:45: Mesh: Loading parviflora.mesh.
17:14:45: WARNING: parviflora.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:14:45: Texture: parviflora.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
17:14:45: Mesh: Loading tropical_plant.mesh.
17:14:45: WARNING: tropical_plant.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:14:45: Texture: tropical_plant.png: Loading 1 faces(PF_A8R8G8B8,2048x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x512x1.
17:14:45: Mesh: Loading leanto.mesh.
17:14:45: WARNING: leanto.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:14:45: Texture: firBark.jpg: Loading 1 faces(PF_R8G8B8,903x1200x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,903x1200x1.
17:14:46: Texture: thatch1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:14:46: Mesh: Loading chest.mesh.
17:14:46: Skeleton: Loading 3d_objects/items/containers/chest/animations/chest.skeleton
17:14:46: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource 3d_objects/items/containers/chest/animations/chest.skeleton in resource group General or any other group. in ResourceGroupManager::openResource at C:\kito\git\sources\dependencies\ogre_src_v1-7-4\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
17:14:46: Unable to load skeleton 3d_objects/items/containers/chest/animations/chest.skeleton for Mesh chest.mesh. This Mesh will not be animated. You can ignore this message if you are using an offline tool.
17:14:46: WARNING: chest.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:14:46: Texture: Chest.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
17:14:46: Texture: chestwood.png: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
17:14:46: Mesh: Loading bottle.mesh.
17:14:46: WARNING: bottle.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:14:46: Texture: bottle.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:14:46: Mesh: Loading seaweed.mesh.
17:14:46: WARNING: seaweed.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:14:46: Texture: seaweed.png: Loading 1 faces(PF_R8G8B8,260x432x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,260x432x1.
17:15:40: TerrainSceneManager: Activated PageSource Heightmap
17:15:40: Can't assign material Portal/Town to SubEntity of PortalSphere3 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:40: Can't assign material Portal/CrystalForest to SubEntity of PortalSphere4 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:40: Can't assign material Portal/Pirate_Beach to SubEntity of PortalSphere7 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:40: Can't assign material Portal/Slandyman_Forest to SubEntity of PortalSphere13 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:40: SoundManager::CreateSound could not find sound '9 9 9'
17:15:40: Can't assign material Portal/Event_Island to SubEntity of PortalSphere14 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:40: Can't assign material Portal/Ante_Relatus to SubEntity of PortalSphere17 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:40: Can't assign material silvershardMat to SubEntity of Equip0_2 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:40: Can't assign material silvershardMat to SubEntity of Equip1_2 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:40: Can't assign material WingModColour4 to SubEntity of Wing3 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:40: Mesh: Loading Head3.mesh.
17:15:40: WARNING: Head3.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:15:40: WARNING: the mesh 'Head3.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:15:40: WARNING: the mesh 'Head3.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:15:40: Texture: headMark5_3.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:15:40: Can't assign material WingModColour4 to SubEntity of Wing4 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:40: Mesh: Loading awm.mesh.
17:15:40: Skeleton: Loading awm.skeleton
17:15:40: WARNING: awm.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:15:40: Can't assign material Material__93/SOLID/TEX/awmdiff.bmp to SubEntity of Equip4_3 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:40: Can't assign material AWMMat/SOLID/TEX/awmdiff.bmp to SubEntity of Equip4_3 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:40: Mesh: Loading antlerwhite.mesh.
17:15:40: WARNING: antlerwhite.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:15:40: Texture: antlerWhiteTex.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:15:40: Can't assign material chainlinkcollarMat/SOLID/TEX/chainlinkcollarTex.png to SubEntity of Equip0_4 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:40: Mesh: Loading tricerahorns.mesh.
17:15:40: Skeleton: Loading tricerahorns.skeleton
17:15:40: WARNING: tricerahorns.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:15:40: Texture: hornstex.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:15:40: Mesh: Loading Hammer2.mesh.
17:15:40: Skeleton: Loading Hammer1.skeleton
17:15:40: WARNING: Hammer2.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:15:40: Texture: Hammer2Tex.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:15:40: Can't assign material ManeMat3 to SubEntity of Mane5 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:40: Can't assign material ManeMat to SubEntity of Mane5 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:40: Can't assign material ManeMat to SubEntity of Tuft5 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:40: Can't assign material WingModColour4 to SubEntity of Wing5 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:40: Mesh: Loading Head7.mesh.
17:15:40: Skeleton: Loading KitoWolf4.skeleton
17:15:40: WARNING: Head7.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:15:40: WARNING: the mesh 'Head7.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:15:40: WARNING: the mesh 'Head7.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:15:40: WARNING: the mesh 'Head7.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:15:40: Can't assign material tailMat to SubEntity of Tail6 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:40: Can't assign material ManeMat to SubEntity of Tuft6 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:40: Can't assign material WingModColour4 to SubEntity of Wing6 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:40: Can't assign material Saberfangs to SubEntity of Head7 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:40: Can't assign material ManeMat3 to SubEntity of Mane7 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:40: Can't assign material ManeMat to SubEntity of Mane7 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:40: Can't assign material tailMat to SubEntity of Tail7 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:40: Can't assign material ManeMat to SubEntity of Tuft7 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:40: Can't assign material WingModColour4 to SubEntity of Wing7 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:40: Can't assign material WingModColour4 to SubEntity of Wing8 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:40: Can't assign material ManeMat.001 to SubEntity of Tuft9 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:40: Can't assign material WingModColour4 to SubEntity of Wing9 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:41: Can't assign material TeethMat/TWOSID to SubEntity of Head10 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:41: Can't assign material ManeMat3 to SubEntity of Mane10 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:41: Can't assign material ManeMat to SubEntity of Tuft10 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:41: Can't assign material WingModColour4 to SubEntity of Wing10 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:41: Can't assign material Saberfangs to SubEntity of Head12 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:41: Can't assign material ManeMat.001 to SubEntity of Tuft12 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:41: Can't assign material WingModColour4 to SubEntity of Wing12 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:41: Can't assign material ManeMat.001 to SubEntity of Tuft13 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:41: Can't assign material WingModColour4 to SubEntity of Wing13 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:41: Can't assign material Raksha3DPresetM to SubEntity of Body14 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:41: Can't assign material tailMat to SubEntity of Tail14 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:41: Can't assign material PS_WhitewolfMat/WingMat to SubEntity of Wing14 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:41: Mesh: Loading fangs.mesh.
17:15:41: WARNING: fangs.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:15:41: Can't assign material chainlinkcollarMat/SOLID/TEX/chainlinkcollarTex.png to SubEntity of Equip4_8 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:41: Can't assign material chainlinkcollarMat/SOLID/TEX/chainlinkcollarTex.png to SubEntity of Equip0_10 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:41: Can't assign material longantlerstex/SOLID/TEX/longantlerstex.png to SubEntity of Equip3_10 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:41: Can't assign material necklaceMat3 to SubEntity of Equip0_11 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:41: Can't assign material silvershardMat to SubEntity of Equip4_12 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:41: Can't assign material silvershardMat to SubEntity of Equip6_12 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:41: Can't assign material silvershardMat to SubEntity of Equip7_13 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:44: Can't assign material ManeMat to SubEntity of Tuft15 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:44: Mesh: Loading chromaticdragonpet.mesh.
17:15:44: Skeleton: Loading chromaticdragonpet.skeleton
17:15:44: WARNING: chromaticdragonpet.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:15:44: Texture: CHROMATICDRAGONPET.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:15:44: Can't assign material silvershardMat to SubEntity of Equip0_15 because this Material does not exist. Have you forgotten to define it in a .material script?
17:15:44: Mesh: Loading KITOFedoraBlue.mesh.
17:15:44: WARNING: KITOFedoraBlue.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:15:44: Texture: RainbowItemsFedoraBlue.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:16:05: Can't assign material WingModColour4 to SubEntity of Wing16 because this Material does not exist. Have you forgotten to define it in a .material script?
17:16:05: Mesh: Loading wowCatSalome.mesh.
17:16:05: Skeleton: Loading wowCatSalome.skeleton
17:16:05: WARNING: wowCatSalome.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:16:05: Texture: Salome.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:16:05: Can't assign material chainlinkcollarMat/SOLID/TEX/chainlinkcollarTex.png to SubEntity of Equip0_16 because this Material does not exist. Have you forgotten to define it in a .material script?
17:16:05: Mesh: Loading scythe.mesh.
17:16:05: WARNING: scythe.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:16:05: Texture: ScytheTex.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:16:05: WARNING: the mesh 'scythe.mesh' includes vertices without bone assignments. Those vertices will transform to wrong position when skeletal animation enabled. To eliminate this, assign at least one bone assignment per vertex on your mesh.
17:16:09: Can't assign material WingModColour4 to SubEntity of Wing17 because this Material does not exist. Have you forgotten to define it in a .material script?
17:16:09: Can't assign material Material__93/SOLID/TEX/awmdiff.bmp to SubEntity of Equip4_17 because this Material does not exist. Have you forgotten to define it in a .material script?
17:16:09: Can't assign material AWMMat/SOLID/TEX/awmdiff.bmp to SubEntity of Equip4_17 because this Material does not exist. Have you forgotten to define it in a .material script?
17:16:21: Can't assign material HeadModColour24 to SubEntity of Head18 because this Material does not exist. Have you forgotten to define it in a .material script?
17:16:35: TerrainSceneManager: Activated PageSource Heightmap
17:16:35: Texture: grass_tex3.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:16:35: Texture: terrain_detail2.jpg: Loading 1 faces(PF_L8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_L8,512x512x1.
17:16:35: Can't assign material Portal/Underwater_World to SubEntity of PortalSphere6 because this Material does not exist. Have you forgotten to define it in a .material script?
17:16:35: Texture: grass_tex.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:16:35: Texture: grassdensitymap.png: Loading 1 faces(PF_A8R8G8B8,513x513x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,513x513x1.
17:16:35: Mesh: Loading fir05_30.mesh.
17:16:35: WARNING: fir05_30.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:16:35: Texture: yellowGrass.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:16:36: Mesh: Loading gazelle.mesh.
17:16:36: Skeleton: Loading gazelle-Armature.skeleton
17:16:36: WARNING: gazelle.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:16:36: Texture: gazelleTex.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:16:36: Mesh: Loading drawpoint.mesh.
17:16:36: Skeleton: Loading drawpoint-Armature.skeleton
17:16:36: WARNING: drawpoint.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:16:36: Mesh: Loading Mane27.mesh.
17:16:36: Skeleton: Loading RWwDoubleEyecover.skeleton
17:16:36: WARNING: Mane27.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:16:36: Can't assign material ManeMat3 to SubEntity of Mane2 because this Material does not exist. Have you forgotten to define it in a .material script?
17:16:36: WARNING: the mesh 'Mane27.mesh' includes vertices without bone assignments. Those vertices will transform to wrong position when skeletal animation enabled. To eliminate this, assign at least one bone assignment per vertex on your mesh.
17:16:36: WARNING: the mesh 'Mane27.mesh' includes vertices without bone assignments. Those vertices will transform to wrong position when skeletal animation enabled. To eliminate this, assign at least one bone assignment per vertex on your mesh.
17:16:36: Can't assign material ManeMat.001 to SubEntity of Tuft2 because this Material does not exist. Have you forgotten to define it in a .material script?
17:16:36: Mesh: Loading zombiezebra.mesh.
17:16:36: WARNING: zombiezebra.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:16:36: Texture: zombieZebra_tex.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:16:36: Mesh: Loading hummingbird.mesh.
17:16:36: Skeleton: Loading hummingbird.skeleton
17:16:36: WARNING: hummingbird.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:16:36: Texture: hummingbirdTex.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:16:36: Mesh: Loading brownbunny.mesh.
17:16:36: WARNING: brownbunny.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:16:36: Texture: brownbunnyTex.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:16:36: Mesh: Loading snake.mesh.
17:16:36: Skeleton: Loading snake.skeleton
17:16:36: WARNING: snake.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:16:36: Texture: snakeTex.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:16:36: Mesh: Loading deer.mesh.
17:16:36: Skeleton: Loading deer.skeleton
17:16:36: WARNING: deer.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:16:36: Texture: deerskin.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:16:36: Mesh: Loading bwhare.mesh.
17:16:36: WARNING: bwhare.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:16:36: Texture: bwhareTex.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:16:36: Can't assign material Saberfangs to SubEntity of Head3 because this Material does not exist. Have you forgotten to define it in a .material script?
17:16:36: Mesh: Loading albinokitten.mesh.
17:16:36: Skeleton: Loading kitten.skeleton
17:16:36: WARNING: albinokitten.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:16:36: Texture: AlbinoKitten.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:16:36: Can't assign material tailMat to SubEntity of Tail4 because this Material does not exist. Have you forgotten to define it in a .material script?
17:16:36: Mesh: Loading crocmask.mesh.
17:16:36: Skeleton: Loading crocmask.skeleton
17:16:36: WARNING: crocmask.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:16:36: Texture: crocjaws.png: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
17:16:36: Mesh: Loading devilshorns.mesh.
17:16:36: Skeleton: Loading devilshorns.skeleton
17:16:36: WARNING: devilshorns.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:16:36: Texture: devilshorns.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:16:43: Texture: attacktrail1.png: Loading 1 faces(PF_R8G8B8,64x1x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x1x1.
17:17:22: Mesh: Loading note2.mesh.
17:17:22: WARNING: note2.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:17:22: Texture: noteLMTex.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
17:17:22: Mesh: Loading note5.mesh.
17:17:22: WARNING: note5.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:17:22: Texture: noteSexyAndIKnowItTex.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
17:17:45: Can't assign material longantlerstex/SOLID/TEX/longantlerstex.png to SubEntity of Item4200 because this Material does not exist. Have you forgotten to define it in a .material script?
17:18:15: Mesh: Loading eaglebeak.mesh.
17:18:15: Skeleton: Loading eaglebeak.skeleton
17:18:15: WARNING: eaglebeak.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
17:18:15: Texture: eaglebeakTex.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.