Post by Wolfy on Jun 21, 2013 3:03:36 GMT
I have done EVERYTHING correctly with my preset and still, nothing works.
Preset Campaign File: [Initialize]
World_Load=Default
Sky_DayTime=1800
Sky_FreezeTime=false
Unit_Create=PLAYER,Zarin,Body1,Head4,Mane18,Tail1,Wings4,PS_ZarinMat,Tuft9
[]
EventCondition=PROGRESS,0
World_DestroyAllPortals
Sky_WeatherCycle=None
Unit_Reset=PLAYER
Unit_SetHP=PLAYER,700
Unit_ClearAttackList=PLAYER
Unit_PushAttackList=PLAYER,Dash
Unit_PushAttackList=PLAYER,Slash
Unit_PushAttackList=PLAYER,Roundhouse
Unit_PushAttackList=PLAYER,Somersault
Player_ResetSkills
FadeIn=3
_______________________________
Preset File: material PS_ZarinMat/EyeMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture presets\Zarineyetex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ZarinMat/BodyMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture presets\Zarinbodytex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ZarinMat/ManeMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture presets\Zarinmanetex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ZarinMat/TeethMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture presets\Zarinteethtex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ZarinMat/HeadMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture presets\Zarinheadtex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ZarinMat/TailMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture presets\Zarintailtex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
__________________________________________________________________________________________________________
Is it that in the campaign file do I need to put in the name of the material file or do I need to put it as PS_ZarinMat (The name of the material file is 1PS_CharacterMat)
Whenever I go ingame it just shows up white. And I saved all the files with the correct ending such as png. jpg. or whatever else it was named.
Preset Campaign File: [Initialize]
World_Load=Default
Sky_DayTime=1800
Sky_FreezeTime=false
Unit_Create=PLAYER,Zarin,Body1,Head4,Mane18,Tail1,Wings4,PS_ZarinMat,Tuft9
[]
EventCondition=PROGRESS,0
World_DestroyAllPortals
Sky_WeatherCycle=None
Unit_Reset=PLAYER
Unit_SetHP=PLAYER,700
Unit_ClearAttackList=PLAYER
Unit_PushAttackList=PLAYER,Dash
Unit_PushAttackList=PLAYER,Slash
Unit_PushAttackList=PLAYER,Roundhouse
Unit_PushAttackList=PLAYER,Somersault
Player_ResetSkills
FadeIn=3
_______________________________
Preset File: material PS_ZarinMat/EyeMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture presets\Zarineyetex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ZarinMat/BodyMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture presets\Zarinbodytex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ZarinMat/ManeMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture presets\Zarinmanetex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ZarinMat/TeethMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture presets\Zarinteethtex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ZarinMat/HeadMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture presets\Zarinheadtex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ZarinMat/TailMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture presets\Zarintailtex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
__________________________________________________________________________________________________________
Is it that in the campaign file do I need to put in the name of the material file or do I need to put it as PS_ZarinMat (The name of the material file is 1PS_CharacterMat)
Whenever I go ingame it just shows up white. And I saved all the files with the correct ending such as png. jpg. or whatever else it was named.