Post by whinp on Jul 11, 2013 17:46:57 GMT
I need some help with my preset.
When I click on the "Preset" button in Campaign, the game loads but fails, and consequently a crash happens.
I've tried everything, but it didn't work.
If you want to see the content of the files... you can see. By the way, the character's name is Kreping.
Files:
Preset.campaign
Kreping.material
^ This one has spaces in the brackets. ^
Can you help me? It will be greatly appreciated.
When I click on the "Preset" button in Campaign, the game loads but fails, and consequently a crash happens.
I've tried everything, but it didn't work.
If you want to see the content of the files... you can see. By the way, the character's name is Kreping.
Files:
Preset.campaign
[Initialize]
World_Load=Forest
Sky_DayTime=1800
Sky_FreezeTime=false
Unit_Create=Kreping,Preset,Body,Head1,Maneless,Tail1,Wingless,KrepingMat,Tuftless
[]
EventCondition=PROGRESS,0
World_DestroyAllPortals
Sky_WeatherCycle=None
Unit_Reset=PLAYER
Unit_SetHP=PLAYER,700
Unit_ClearAttackList=PLAYER
Unit_PushAttackList=PLAYER,Dash
Unit_PushAttackList=PLAYER,Slash
Unit_PushAttackList=PLAYER,Roundhouse
Unit_PushAttackList=PLAYER,Somersault
Player_ResetSkills
FadeIn=3
World_Load=Forest
Sky_DayTime=1800
Sky_FreezeTime=false
Unit_Create=Kreping,Preset,Body,Head1,Maneless,Tail1,Wingless,KrepingMat,Tuftless
[]
EventCondition=PROGRESS,0
World_DestroyAllPortals
Sky_WeatherCycle=None
Unit_Reset=PLAYER
Unit_SetHP=PLAYER,700
Unit_ClearAttackList=PLAYER
Unit_PushAttackList=PLAYER,Dash
Unit_PushAttackList=PLAYER,Slash
Unit_PushAttackList=PLAYER,Roundhouse
Unit_PushAttackList=PLAYER,Somersault
Player_ResetSkills
FadeIn=3
Kreping.material
material KrepingMat/TeethMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture KrepingteethTex.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material KrepingMat/HeadMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture KrepingHead.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material KrepingMat/EyeMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 1.000000 1.000000 1.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture KrepingEye.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material KrepingMat/BodyMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture KrepingBody.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material KrepingMat/TailMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture KrepingTail.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture KrepingteethTex.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material KrepingMat/HeadMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture KrepingHead.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material KrepingMat/EyeMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 1.000000 1.000000 1.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture KrepingEye.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material KrepingMat/BodyMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture KrepingBody.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material KrepingMat/TailMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture KrepingTail.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
^ This one has spaces in the brackets. ^
Can you help me? It will be greatly appreciated.